Don't Starve Together

Don't Starve Together

World Resource Regeneration
Viser 11-20 af 21 forekomster
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Opdatering: 31. jan. 2016 kl. 22:54

- Small improvement in "mound" respawning.

Opdatering: 31. jan. 2016 kl. 20:24

- Fireflies respawn back normally now. Thank you Muche for the fix.

Opdatering: 31. jan. 2016 kl. 19:26

- Mounds should now respawn back as diggable again (not respawning back as already dug mounds).
On already generated servers, open the console and remote execute the following command:
for guid,ent in pairs(Ents) do if ent.prefab=="mound" then ent:AddComponent("workable") end end
after that command remote execute:
c_save()
after that, restart the server and everything should be working fine again.

Thank you Muche for the command.

Opdatering: 22. jan. 2016 kl. 0:04

- Some balancing.

Opdatering: 21. jan. 2016 kl. 23:08

- Bugfix to prevent Spider Dens, Wasp Hives and few other prefabs to regenerate too quickly.

Opdatering: 28. dec. 2015 kl. 11:07

- Removed items like Flowers, Carrots, Evergreen, Mushtrees etc from the regeneration list as they already regenerate by using regrow functions built into the game. This can also help server performance since it reduces the amount of prefabs in the world.

Opdatering: 15. dec. 2015 kl. 21:13

- Added support for 3rd party mod "Pickle It".

Opdatering: 15. dec. 2015 kl. 10:26

- Chests found in Caves Labyrinth can now spawn back when destroyed.

Opdatering: 10. dec. 2015 kl. 0:16

- Small adjustment in the code.

Opdatering: 9. dec. 2015 kl. 23:49

- Priority of the mod was set to be extremely high. This is to avoid as many possible interferences from other mods.
- Added support for 3rd party mod "Birds and Berries and Trees and Flowers for Friends".