SOMA
Surface
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Uppdatering: 28 nov, 2015 @ 2:59

Reduced spider number to match conversation, general bug fixing.

Uppdatering: 28 nov, 2015 @ 2:38

Fixed autosave bug that prevented story progression, should work properly now, which means no one can ever bitch about difficulty again, because it autosaves, you whiny wussies! :P

Uppdatering: 27 nov, 2015 @ 21:01

Blue and Red are now entirely 100% consistently beatable and the solutions are fun (for me at least), so that means the first level is officially completely done

Uppdatering: 27 nov, 2015 @ 20:34

Malthus is here...

Uppdatering: 26 nov, 2015 @ 19:06

Added dialogue, made several sections easier/more balanced, fixed some bugs

Uppdatering: 17 nov, 2015 @ 23:54

Added Stun Rod to second map for more asskicking action (makes the scary room more worthwhile, :P)

Uppdatering: 16 nov, 2015 @ 0:33

Added Stun Rod to red section of level 1 to increase gameplay possibilities, changed corridors/water exit gui to minimize water glitchiness in half-submerged locations

Uppdatering: 12 nov, 2015 @ 23:44

Added particles for underwater stuff, added blocker for map 2's finale to make ending goal more clear

Uppdatering: 11 nov, 2015 @ 21:09

Removed a table that looked at me funny.

Uppdatering: 11 nov, 2015 @ 20:58

General bugfixing