Left 4 Dead 2
M1 Garand Battle Rifle
Mostrando 1-3 de 3 aportaciones
Actualización: 8 FEB 2016 a las 19:06

-Improved jigglebone data

Actualización: 18 OCT 2015 a las 19:36

-Fixed a bad cycle in the idle animation that was causing the follower tray to slide out of place during some sequences
-Fixed forward vector to properly emit smoke from the muzzle
-Switched weapon audio to proper 1p iterations
-Fixed smoothing on world model flashlight
-Minor tweaks to particle effects
-Lowered enviornment map intensity on the wooden body & scope rail
-Reduced jittering in sling chain jigglebones

Actualización: 17 OCT 2015 a las 17:27