Garry's Mod

Garry's Mod

L4D Tank 2.0
Wyświetlanie 1-10 z 10 pozycji
Aktualizacja: 24 marca 2016 o godz. 12:11

Aktualizacja: 8 lipca 2015 o godz. 14:02

Base Changes:
+ Code overall is now a lot more clean

+ RunBehaviour function completely redone, anyone that is using this base is recommended to use the new RunBehaviour function since it improves performance.

+ New pathing function which also improves performance and fixes the issue that severely lowers fps when in a spot with no path.

+ New base functions have been added in for anyone who decides to use the base.

+ Collision, melee weapons should now hit the zombies now along with various SWEPs.

+ Most zombies behave differently when ignited.

+ Zombies have a new targetting method that can be changed via the command "nb_targetmethod"
+ Zombies can now ignore a team that can be changed via the command "nb_ignoreteam"

Zombie Changes:
+ New nextbots: "realism" tank and "casual" tank. Realism tank being much more difficult while the casual one being easier in terms of damage, speed, attack speed etc.

+ Fixate function is now more reliable and efficent
+ Throw function is now more reliable and efficent
+ Smash functions should be more reliable and efficent

Bug Fixes:
+ Fixed the bug that occured after the tank has killed an npc that would cause the tank to freeze in place.
+ The tank should no longer swtich mid-through statuses.

Aktualizacja: 22 lutego 2015 o godz. 19:07

Aktualizacja: 8 lutego 2015 o godz. 23:14

Aktualizacja: 7 lutego 2015 o godz. 13:33

Aktualizacja: 5 lutego 2015 o godz. 17:07

Aktualizacja: 5 lutego 2015 o godz. 16:31

Aktualizacja: 4 lutego 2015 o godz. 21:10

Aktualizacja: 4 lutego 2015 o godz. 17:59

Aktualizacja: 3 lutego 2015 o godz. 20:48