Garry's Mod

Garry's Mod

L4D Tank 2.0
Viser 1–10 av 10 bidrag
Oppdatering: 24. mars 2016 @ 12.11

Oppdatering: 8. juli 2015 @ 14.02

Base Changes:
+ Code overall is now a lot more clean

+ RunBehaviour function completely redone, anyone that is using this base is recommended to use the new RunBehaviour function since it improves performance.

+ New pathing function which also improves performance and fixes the issue that severely lowers fps when in a spot with no path.

+ New base functions have been added in for anyone who decides to use the base.

+ Collision, melee weapons should now hit the zombies now along with various SWEPs.

+ Most zombies behave differently when ignited.

+ Zombies have a new targetting method that can be changed via the command "nb_targetmethod"
+ Zombies can now ignore a team that can be changed via the command "nb_ignoreteam"

Zombie Changes:
+ New nextbots: "realism" tank and "casual" tank. Realism tank being much more difficult while the casual one being easier in terms of damage, speed, attack speed etc.

+ Fixate function is now more reliable and efficent
+ Throw function is now more reliable and efficent
+ Smash functions should be more reliable and efficent

Bug Fixes:
+ Fixed the bug that occured after the tank has killed an npc that would cause the tank to freeze in place.
+ The tank should no longer swtich mid-through statuses.

Oppdatering: 22. feb. 2015 @ 19.07

Oppdatering: 8. feb. 2015 @ 23.14

Oppdatering: 7. feb. 2015 @ 13.33

Oppdatering: 5. feb. 2015 @ 17.07

Oppdatering: 5. feb. 2015 @ 16.31

Oppdatering: 4. feb. 2015 @ 21.10

Oppdatering: 4. feb. 2015 @ 17.59

Oppdatering: 3. feb. 2015 @ 20.48