Left 4 Dead 2
Insurgency M4A1
Mostrando 1-10 de 10 aportaciones
Actualización: 11 AGO 2015 a las 22:29

Changed phong fresnel ranges on rifle and carry handle from [2 4 6] to [1 3 6] to reduce excessive glossiness

Actualización: 29 MAY 2015 a las 18:07

Better firing sound edits, courtesy of Robert Calais.

Actualización: 20 ABR 2015 a las 17:40

- Animation optimizations and fixes, namely regarding the "jerking" after the firing animation.
- Replaced most of the remaining handling and reloading sounds with those of Insurgency.
- Model smoothing tweaks and fixes.
- Changed selector switch position from safe to automatic.

Actualización: 8 ABR 2015 a las 14:03

Changed some of the handling sound effects to those of Insurgency.

Actualización: 19 MAR 2015 a las 15:14

Sound effect fix - more aggressive fading out in the shooting sounds, echo should no longer cut off.

Actualización: 3 FEB 2015 a las 20:34

Small shader tweaks - less gloss

Actualización: 22 ENE 2015 a las 15:18

- Slightly downscaled the viewmodel, albeit not by much; however, there is noticeably less clipping on the handguard and in the deploy animation.
- Reload animation tweak: a bullet is now visible in the magazine during reload.
- These changes also apply to the version w/o camera motion, which is linked to in the description.

Actualización: 21 ENE 2015 a las 22:15

Small tweaks regarding the speed of certain animations to be more in sync while playing online.

Actualización: 21 ENE 2015 a las 17:40

Minor bugfix regarding the firing animation not syncing with the look up and look down animations.

Actualización: 21 ENE 2015 a las 14:40