tModLoader

tModLoader

Armed Zombies!
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更新于:12 月 16 日 下午 11:54
作者:LevitatingGT

Version 1.1.4 has been published to Stable tModLoader v2025.10

FIXES/CHANGES
-- Fixed the fact that "Armor Knockoff Chance" and other configs werent working, another example having zombies spam parry.
-- Made "Stagger on Hit" default on.
-- Changed armor knockoff chance to 35 by default, for less invincible zombies.
-- Fixed some bugs and warnings that were printing in the background
-- Organized my mod's code better

更新于:12 月 13 日 下午 11:14
作者:LevitatingGT

Version 1.1.2 has been published to Stable tModLoader v2025.10
MAJOR UPDATE!

Change notes (messy)
-- An automatic patch that makes dropped armor from zombies interactable with swords and spears from the S&SS mod if you have the Sword & Spear Swing mod active. with clanking noises when you hit the armor pieces that are on the floor.

-- Make motion smoothing for swords and axes.

-- Zombies now do not take knockback or damage if you hit them during a block/parry state (for the most part, its based off of chance). and, if the player is out of reach when the riposte is happening, the enemy will lunge forward towards where its facing.

-- A new toggle (dynamic parry system), compatible with Sword and Spear Swing mod, where if youre swinging your weapon near the enemy with a sword, they have a significantly higher chance to enter parry mode. The chance has a multiplier slider too.

-- If the player is hit by a riposte, you get a slowed down debuff temporarily. for 3.5 seconds. toggleable, default off.

-- If a zombie enters parry mode, theres now a dynamic animation where the sword finds what direction its facing currently, and then moves it to the parry state so it doesnt just jump to the parry mode with no animation.

-- Enemies now cannot drop/disarm their weapon if theyre in parry/block state.

更新于:12 月 13 日 下午 8:33
作者:LevitatingGT

Version 0.9.4 has been published to Stable tModLoader v2025.10

FEATURES
-- Ambient occlusion (drop shadow) behind swords and armor. just like the images on the mod page!
-- Exclusions list for enemies, making sure that now there are no ranged or unneccesary enemies that can spawn with a weapon.

FIXES & COMPATIBILITY
-- Added compatibility for my mod, physaria. now helmets move with zombie heads.
-- Enemies are now dimly grey (just dark) when they have armor on so you focus on the armor rather than the zombie/enemy behind it. this will make the mod stop breaking your immersion.
-- All armor now bobs up and down when a zombie/enemy is walking. now enemies have animations when walking with armor on!

更新于:12 月 13 日 上午 2:38
作者:LevitatingGT

Release! v.0.8.7