Crusader Kings III

Crusader Kings III

A Question of Affluence: Wealth Tracking
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Update: Dec 7 @ 3:27pm

1.02 - Update
  • Removed the mechanic that allows mercenaries to gain gold from winning battles. Wasn't working reliably and was leading to some niche cases of mega wealthy mercenaries. Mercenary captains and knights will now receive a set amount of gold: captains 10 to 50 and knights 1 to 10 per year they are employed. I was hoping for a more dynamic method of getting them coin, but alas, I'll have to try something else.

Update: Dec 6 @ 3:47pm

1.01 - Update
  • Added increased mercenary costs at higher affluence levels (mercenaries demanding higher amounts of coin from obviously rich rulers)
  • Decreased intrigue resistance at higher affluence levels (jealousy rivals scheme a lot, watch out)

Update: Dec 6 @ 10:12am

1.0 Public Release

Update: Dec 6 @ 10:00am

Update: Dec 6 @ 9:06am