Survivalist: Invisible Strain

Survivalist: Invisible Strain

Counter Strike Weapons
Visar 1–10 av 10 poster
Uppdatering: 8 dec @ 23:33

Changed weapon stats to make them similar to my other mod. Let me know if there are still inconsistencies.

Uppdatering: 8 dec @ 21:19

• Increased AK-47 damage to 0.6 (for real this time)
• Increased SG 553 damage to 0.4

Uppdatering: 7 dec @ 14:52

• Added Sawed-off shotgun
• Increased AK-47 damage to 0.6
• Increased CZ-75 Auto damage to 0.3
• Increased AWP base price to 1500 gold
• Tweaked the accurate range of handguns
• Adding suppressors slightly improves construction skill

Uppdatering: 4 dec @ 21:45

Traders now need to have an approval of at least 0 to be able to modify the player's gun.

Uppdatering: 3 dec @ 12:18

• Added knife
• Increased XM1014 damage from 0.4 to 0.5
• Reduced USP price to 40 gold
• Handguns are now slightly easier to find in towns

Uppdatering: 30 nov @ 21:57

Reduced XM1014 damage.

Uppdatering: 26 nov @ 21:50

• Added AUG and SG 553
• Reduced accurate range on non-scoped weapons to make the AUG and SG 553 more viable
• Guns are not stackable anymore
• Increased AWP range
• Increased Desert Eagle mass
• Reduced Desert Eagle ammo capacity to 7

Uppdatering: 24 nov @ 23:23

• Traders are now able to attach a suppressor to your M4A1 and/or USP
• USP can now be found in houses

Uppdatering: 22 nov @ 15:51

• Added AK-47
• Fixed HE Grenade collision, because I forgot to add one
• Tuned the spawn rates of several weapons

Uppdatering: 20 nov @ 6:52

Initial release