Survivalist: Invisible Strain

Survivalist: Invisible Strain

Counter Strike Weapons
Showing 1-10 of 10 entries
Update: Dec 8 @ 11:33pm

Changed weapon stats to make them similar to my other mod. Let me know if there are still inconsistencies.

Update: Dec 8 @ 9:19pm

• Increased AK-47 damage to 0.6 (for real this time)
• Increased SG 553 damage to 0.4

Update: Dec 7 @ 2:52pm

• Added Sawed-off shotgun
• Increased AK-47 damage to 0.6
• Increased CZ-75 Auto damage to 0.3
• Increased AWP base price to 1500 gold
• Tweaked the accurate range of handguns
• Adding suppressors slightly improves construction skill

Update: Dec 4 @ 9:45pm

Traders now need to have an approval of at least 0 to be able to modify the player's gun.

Update: Dec 3 @ 12:18pm

• Added knife
• Increased XM1014 damage from 0.4 to 0.5
• Reduced USP price to 40 gold
• Handguns are now slightly easier to find in towns

Update: Nov 30 @ 9:57pm

Reduced XM1014 damage.

Update: Nov 26 @ 9:50pm

• Added AUG and SG 553
• Reduced accurate range on non-scoped weapons to make the AUG and SG 553 more viable
• Guns are not stackable anymore
• Increased AWP range
• Increased Desert Eagle mass
• Reduced Desert Eagle ammo capacity to 7

Update: Nov 24 @ 11:23pm

• Traders are now able to attach a suppressor to your M4A1 and/or USP
• USP can now be found in houses

Update: Nov 22 @ 3:51pm

• Added AK-47
• Fixed HE Grenade collision, because I forgot to add one
• Tuned the spawn rates of several weapons

Update: Nov 20 @ 6:52am

Initial release