Left 4 Dead 2

Left 4 Dead 2

The Sacrifice: Good Ending
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更新于:11 月 10 日 下午 2:35
作者:The Sniffler

i had stuff written here but apparenty crowbar doesnts save it

replaces c7m3_port_commentary.txt. so might conflict with something. not vscript. watch, it'll be like 5 lines, import ratchanges.txt

i wanted to prevent bill from pouring gas himself. first thing i did. but my workaround requires brushes, commentary is only point entities! maybe ill reupload as an lmp file one day. i did test that, but i'd have to reexport. as for vscript. what can i just import an map update file? get a proper talker for this too. and my other 'map'. LOTS of entities. guess i should cut back on bill being angry. most of that was created before i realized i couldnt use brushes on commentary. its a very basic trick, trigger, moves a button for bill. locks it. onlockpressed, bill talks. he has to stand back for it to unlock.

you can break the script if everyone dies while the bridge is going up. it wont be able to properly reset next round.or if you all instantly die when one of the others is running. but those last milliseconds. and it takes seconds for the round to restart. as for the bridge. oh well. dont die while its going up. you also wont be considered dead unless u get incapped. that'd require brushes. or me to move the existing one. but i'd like you to explore the bridge to ur heart's content.
^just a limitation of dev_commentary i suppose. things arent reset on round restart, you need to manually restart the map. but i worked around this. so shouldnt be a problem. UNLESS YOU DIE ON THE BRIDGE!!!! JUST DONT DO THAT. actually i havent tested that extensively with my newer changes to it.

you also need 2 survivors. alive. i dunno what entity causes that. tho i deleted the detection one on the bridge (once you gas it up anyways). i want you to be able to look around up there for a few seconds. cause thats neat.

I might change the colors of the generators to be random. not just the passing color. people care about continuity.i just like to change the colors on things. but feature bloat i guess.



It'll work with the Sacrifice-Passing Continuity mod. Bill will just be speechless, or something i dunno.



l4d1 does work if we use those ent_fire commands individually. no gascan pouring in that game tho.

Mod came about by me always using console commands to "survive" the final. and pretending.

ent_fire * rollstatscrawl

Basically what this is, but alot more context.You can use admin system's ent_fire command, or a sourcemod plugin if ur into that.

ent_fire gas_proxy trigger

triggers my logic to kill off the entities i dont want running, and adds output to the bridge button, that triggers gas_proxy2

theres a secret ending of sorts. 1/7th of a chance. it used to be 1/5th. ent_fire outro kill, ent_fire gas_extended pickrandomshuffle, if you want to see it. do that last command a few times till u get it. or replay it 7 times lol.tho you wont be able to end the game if u kill outro.you can also disable the ui instead of killing outro.