Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Drum's Conquest Defence
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更新于:12 月 6 日 下午 8:41
作者:DrummondC

Large Changes

- Updated to allow fighting Commonwealth forces
- Added 5 new commonwealth divisions/brigades (these still require balancing work)

7th Armoured Division
51st (Highland) Infantry Division
3rd Infantry Division
22nd Motor Brigade
1st Army Tank Brigade


- Added first iteration of year locks to commonwealth research

- Created a new system for construction - When building you no longer need construction boxes physically in your inventory. It will search the inventory of all your soldiers, vehicles and nodes in the map. This means anyone can build from anywhere (as long as one of your units has enough construction boxes in their inventory.

- You can now play as any faction vs any faction on any set of maps

- Added more message popups and helpful tips for new players to learn the basics of the mod

- Standardised MP Value of nodes across difficulties

- You are rewarded a lot more for holding out longer in the node gamemode. MP value now gains the following values each rotation (5 mins):

+100
+100
+300
+100
+100
+300

Max value of 1000 MP at the end.

- Increased Special/Command points gained in defence missions (to make up for not gaining any in node gamemode)
- Made it impossible to build functional nodes in defence mode, along with a warning to notify players why

Bug Fixes

- Fixed a bug where AI wouldn't unlimber guns/artillery
- (Hopefully) fixed a bug where knocked out vehicles did not persist on maps


Known Issues

- Commonwealth faction isn't fully balanced yet
- German repair truck doesn't have sound
- Some modded maps cause crashing

更新于:12 月 4 日 上午 2:57
作者:DrummondC

- Reduced fuel consumption on tanks
- Player no longer requires "Specialist Supply Boxes" to build nodes. Nodes are automatically restricted to a max of 4 (including the MP Node)
- MP node has a lot more value (Gains 300 in the first 5 mins, and +200 every 5 mins after that)
- You'll now be warned in advance of an air attack on your artillery, giving you time to hide it under a net
- Slightly reduced chance of AI spawning artillery units as germans
- Greatly reduced speed AI gets victory points (it appears some maps are more likely to speed it up than others, so reduced it overall)

更新于:12 月 3 日 上午 1:30
作者:DrummondC

- Fixed bug where MP supplies couldn't be sold as UK faction

更新于:12 月 2 日 下午 1:34
作者:DrummondC

- Updated mod to work with the new UK faction in Finest Hour DLC
- Can play as UK, but cannot fight against the UK faction yet
- Year research still needs to be implemented for UK

更新于:12 月 1 日 上午 12:05
作者:DrummondC

- Balancing to faction units priorities, allowing for more variety
- Reduced fuel consumption (especially for non-tracked vehicles)
- Added loading/progress bar above nodes to better visualise how far they are through production
- Fixed bug with AI targetting artillery under nets

更新于:11 月 28 日 下午 9:37
作者:DrummondC

- Minor balancing changes to german divisions
- Made modular trenches persistent on maps
- Added first custom objective (Capture MP Supply Cache) on regular defence missions

更新于:11 月 24 日 上午 1:23
作者:DrummondC

更新于:11 月 23 日 上午 3:20
作者:DrummondC

更新于:11 月 22 日 下午 10:55
作者:DrummondC

更新于:11 月 22 日 下午 5:03
作者:DrummondC