Conquest of Elysium 5

Conquest of Elysium 5

The Conjuror
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Update: 3 nov om 14:55

Amount of iron generated by Dreamers, Spellweavers, Spellshapers, Conjurors and Coruscant Wellsprings each turn reduced by 50%.

One of the 2 Crystal Forest starting terrains near the Hut has been changed to a Market Village.

Prices of new Dreamers increased by 50%.

Conjured monster spawn rates reduced by 25%.

Update: 3 nov om 12:13

Fixed the events that commanderize Dreamtouched, Spellmarked, Warped, Altered and Awry.

Update: 3 nov om 8:15

Updated descriptions of Littoral summoning rituals to indicate where they can be cast.

Update: 3 nov om 7:36

Conjured Crystals' attack range doubled.

Update: 3 nov om 7:27

Updated class description.

Update: 3 nov om 7:24

Player now starts with a Conjured Guardian on their home square.

Update: 3 nov om 7:13

Amount of resources generated by Dreamers, Spellweavers, Spellshapers, Conjurors and Coruscant Wellsprings has been roughly doubled.

Starting commander changed from Ephemeral Dreamer to Affluent Dreamer. Cavernous Dreamer removed from starting commanders spawned over the first year of the game. The player will now start with an Affluent and Lofty Dreamer, and receive a free Verdant, Maleficent and Littoral Dreamer over the first year of the game. The player will not receive a free Ephemeral Dreamer.

Update: 3 nov om 5:14

A few tile enchantment rituals have been added.

Recruitment chances of Dreamers has been increased from 2% to 3%.

Unfortunately this update is one of the ones that does break save files, it seems. Time to start a new run! Hopefully things will stabilize eventually. The mod is still very much in a testing phase, so there've been a lot of rapid-fire changes.

Update: 2 nov om 10:03

Sea Dragon has been removed from Affluent summoning rituals.

All 3 ship traits - ship, transport and shipmove - have been removed from Pirate Ships. Sadly, having them be both ships and actual combatants seems to introduce game-breaking bugs. Now they're just monsters that look like ships. Accordingly, Corsairs, Swashbucklers and Pirates have been made Amphibious, so the Pirate Ships can still spawn them without them immediately drowning. Why are they amphibious? Because they're conjurations, not normal pirates. They're magic pirates, that's why! ...What? Don't look at me like that! xD They're marine mammals with slightly webbed hands and feet like in Waterworld or something maybe. Yes I just referenced Waterworld. Yes I'm that old. Let me live! xD

Update: 1 nov om 13:28

Fixed the drawsize of some of the smaller conjured anglerfish.