Conquest of Elysium 5

Conquest of Elysium 5

评价数不足
The Conjuror
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
4.681 MB
10 月 26 日 上午 8:31
11 月 1 日 下午 1:28
28 项改动说明 ( 查看 )

订阅以下载
The Conjuror

描述
Adds a new playable class to the game: The Conjuror

Adds hundreds of monster, combat summoning spell, and ritual variants to the game.

The signature commander, the Conjuror, has 5 different levels, and 21 different variants. She also wields a unique new weapon in addition to her other spells and abilities.

Most units, weapons, spells and rituals are variants on things already in the game, but many interesting tweaks and additions have been made. Conjured replicas may behave slightly differently from their vanilla counterparts.

There are so many variants on the commander, and the things you can ritually summon, that hopefully each playthrough should be a bit different than the last.

I am not artistically inclined, so the sprites for the Conjuror are modified versions of vanilla sprites I like, that already existed in the game. That said, I did take the time to make the sprite for each of the 210 variants of the Conjuror and her mutate minions slightly different. The conjured minions summoned through rituals all just copy the sprites of their vanilla counterparts.

I did write up some lore for the class, each level of the Conjuror herself, and each of her mutate minions, as well as a few other units.

I am not at all sure if/how this will get along with other mods, as far as compatibility goes. What do I look like, someone who actually knows what she's doing? xD This is my first CoE mod ever. That said, it does seem to work with Temp Starting Guardian just fine, at least, so far. It adds 21 new ritpows to the game so...idk that's probably trouble, right? Uh...good luck with that.

I mostly made this mod for myself to play. Seemed like a fun idea, and I wanted to try a class like this. So it may not appeal to anyone else, I dunno. I spent weeks on it, so if you do give it a go, I hope you enjoy it. I think I've got it in a fairly good state now.

SUMMARY

Starts in a well fortified palace of dreams atop a lofty mountain.

Conjurors magically create a small amount of resources each month.

Uses rituals to summon creations which then act independently on the Conjuror's behalf.

Conjurors collect herbs, fungus, and gems, and use all of them in combination with gold and iron to produce a wide variety of servants.

Cannot recruit any troops whatsoever, except for Dreamers.

Starts with very few troops and can take a while to build up their numbers at first, but becomes an unstoppable juggernaut if given enough time.

Conjurors start out as slow, dozy Dreamers. Grows to be faster, more powerful, and highly adaptable with promotions.

Conjurors wield a unique weapon, and can learn a wide variety of combat spells and combat summons.

New Dreamers are rare and expensive, but are the only controllable commanders the Conjuror can recruit, and are fairly strong despite their sloth, inaccuracy and low hp.

The Conjuror's rituals are multitudinous and somewhat expensive.

Conjurors have many different fields of interest. Some may summon swamp, desert or mountainous creatures. Others may summon horrors, warlike creations that hunt enemy owned outposts, or even marine life.

LORE

A conjuror's magic is highly intuitive, which is to say they cannot explain how they bring most of their creations into being, and thus can hardly be considered proper scholars. As a rule, they have only a dabbling education in the mystical arts, and never dive into the deeper mysteries of academia. Prone to flights of fancy, and oft stricken by wanderlust, it is impossible to predict how often they will stay in any one place. It could be years, decades, or less than a day. It all depends how long their current interest lasts.

A Conjuror's interest is intense, when focused, and can lead to impulsive bouts of utter recklessness. Conjurors are rare enough to begin with, and seem particularly fascinated with the void and its infinite chaos and possibilities. Few survive for very long, and those that do are of course, quite mad by then. When encountering a Conjuror, it is best to get them talking about a subject that piques their interest. Then, while they are babbling on enthusiastically, slowly back away and try to slip out at the first opportunity. Waiting around is useless, as Conjurors have been known to carry on talking in this manner for days before noticing that their audience is nowhere to be found.

From what we can tell, Conjurors shape and weave magic together with all manner of the substances of Elysium into whatever catches their imagination at the time. Thus, most Conjurors begin as students of elemental magic, shaping the various elements of Elysium into simple shapes, mastering a smattering of attack spells, and summoning elementals. From there, golems and some other constructs akin to an Enchanter's creations are a logical progression. However, a Conjuror's repertoire is infinitely varied. Beyond animated statues or lifeless constructs, they can even summon facsimiles of sentient beings. These creations, unlike those of an Illusionist, are solid, and once created, as real as any natural creature. As a Conjuror grows in power, they even become capable of summoning beings of legend from out of the mists of mythical eras. They often favor tales of adventure, myth and the fantastic, seeing through rose-colored glasses the primordial ages of Elysium when all manner of supernatural beings ran rampant. Thus their summoned servants are usually plucked from the pages of these fanciful yarns, and rarely include anything they would consider too mundane.

Conjuration seems to twist and shape reality itself. By its very nature, it warps and upsets the order of everything in its vicinity. There have been wild reports that the magic contained within a Conjuror's summoned replicas is so unstable, it can result in the spontaneous creation of further new creatures in the replica's vicinity. This is of course, an obvious exaggeration, as it would suggest an absurd amount of magical power, and no Conjuror could have possibly survived long enough to attain such heights. If such a thing is to be believed, being in the vicinity of the Conjuror themselves is, then, far more dangerous, as reality itself seems to become brittle in their presence. If engaged in combat, the only recommended approach is to put a swift end to the mercurial magus from a very great distance.

To date, there are no known records of a Conjuror surviving to their elder years. It is unknown what effects on the magus, their surroundings, and sanity, the influence of their magic would have over a great period of time. Should a being of such age and power appear, large scale military mobilization is urged at once, as they may pose a threat to the very stability of civilization itself.

Search for Silverbell_TTV to find me on Twitch, YouTube, Discord, Tiktok, Bluesky, and several other social media platforms.
53 条留言
[Mi.Sa]Skullduggery 2 小时以前 
okay I finally managed to get a tier 3 verdant and they have 3AP I think I was just thrown off by the 2nd tier ephemeral getting 3AP. Do the various tiers of dreamers periodically spawn free units outside the rituals?
[Mi.Sa]Skullduggery 4 小时以前 
Sorry I was muddling up spellshaper and spellweaver so are verdant and affluent spellweavers the only ones which stay being slow and get 3AP at tier 3?
Silverbell_TTV  [作者] 5 小时以前 
Most Dreamers are slightly slower than Spellweavers in battle. They have batteslow2, while Spellweavers only have battleslow. Most variants get 3 actions points when they become Spellshapers.
Some are one step faster, such as the Ephemerals, due to their fleeting nature, and the Peregrines, being associated with the element of wind.
All Conjurors become faster as they level up. Some just get there one step faster than the others.
[Mi.Sa]Skullduggery 6 小时以前 
Are verdant spellweavers supposed to be slow like their dreamer counterparts?
Silverbell_TTV  [作者] 9 小时以前 
mokelebdwyer that issue should be fixed now. It's working for me in my tests just now, at least. I updated the mod with a fix for it about 12 hours ago.
morkelebdwyer 18 小时以前 
thalassic dreamer doesn't get a level 3 form, when level 3 ritual is used, they gain access to level 3 rituals but stay in their level 2 form with level 2 spells
Silverbell_TTV  [作者] 10 月 31 日 下午 7:15 
Thanks so much DGX!
I've been meaning to look into more reliable ways to generate gems of each color in particular.
To that end, in the update I've just posted, I've added terraforming rituals that can turn forests, jungles, swamps, mountains and shallow seas into other terrain that generate gold and/or gems.
The player will have to decide how many forests, swamps and jungles to convert, in particular, as you do still need herbs and fungus.
The Dreamers themselves, and their upgraded variants, generate small amounts of herbs, fungi, gold and iron each month, depending on what type of Dreamer they are, but no gems. This isn't always shown in their information in game, but if you look at your income you should see the extra income coming from seemingly nowhere.
DGX 10 月 31 日 下午 2:24 
Brilliant mod! I love the idea for the class and it works great in game! I tend to play with lots of mods enabled and have seen no compatibility issues so far. All I'd ask is for some kind of ritual to help build economy. I find I tend to struggle a lot against the high difficulty ai, although that might just be a skill issue on my end. Maybe different variants of dreamers will have a ritual to boost different resources that align with their variant (Littoral for sapphires, Verdant for Herbs, etc)? Not really sure. Either way, amazing mod. One of my favourites so far for this game! :steamthumbsup:
Silverbell_TTV  [作者] 10 月 31 日 上午 10:16 
After some consideration. I've decided to give the class a buff. I'll test it out on Count difficulty. I've also changed up the starting Dreamers a bit. Let me know how it feels. <3
I'll also try to test out the Hut upgrades and make sure they're working as intended.
Silverbell_TTV  [作者] 10 月 31 日 上午 1:38 
I must confess, I hadn't even thought about the higher AI difficulties yet. I'll...give that some thought. I'm actually relatively new to the game itself. I've never even finished a game. I have this thing where I get another idea I want to try and start over. xD