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Some are one step faster, such as the Ephemerals, due to their fleeting nature, and the Peregrines, being associated with the element of wind.
All Conjurors become faster as they level up. Some just get there one step faster than the others.
I've been meaning to look into more reliable ways to generate gems of each color in particular.
To that end, in the update I've just posted, I've added terraforming rituals that can turn forests, jungles, swamps, mountains and shallow seas into other terrain that generate gold and/or gems.
The player will have to decide how many forests, swamps and jungles to convert, in particular, as you do still need herbs and fungus.
The Dreamers themselves, and their upgraded variants, generate small amounts of herbs, fungi, gold and iron each month, depending on what type of Dreamer they are, but no gems. This isn't always shown in their information in game, but if you look at your income you should see the extra income coming from seemingly nowhere.
I'll also try to test out the Hut upgrades and make sure they're working as intended.