Horizon's Gate

Horizon's Gate

True Beastmaster (TamerPlus)
Mostrando 11-20 de 45 aportaciones
< 1  2  3  4  5 >
Actualización: 13 NOV a las 1:16
por Wave

- Changed flying ally movement type to "flying jump," the same as Bloodweavers.
- Added it to Bombat as well, because I forgot them on the first go.

Actualización: 4 NOV a las 22:03
por Wave

- Renamed an ability.
- Buffed Swarmado.
- Reylocks can now swim.

Actualización: 4 NOV a las 20:45
por Wave

- Reduced recruited Aelomander Max HP by 20 (now 24)
- Reduced recruited Magic Splitworms Max HP by 10 (now 38)
- Reduced recruited Gojer Max HP by 10 (now 34)

Actualización: 3 NOV a las 22:16
por Wave

Fixed Splitworms and potentially Snaevar crashing the game if killed with an attack with very specific animation delay/cadence.

Actualización: 3 NOV a las 14:24
por Wave

- Reduced recruited Aelomander Max MP by 40.

Actualización: 2 NOV a las 16:09
por Wave

- Reduced player Loper PhysDef by 1.

Actualización: 2 NOV a las 15:38
por Wave

- Reduced player Loper move distance to 3 (was 4).

Actualización: 1 NOV a las 9:13
por Wave

Removed elementwalker immunity from previously flying units as it would allow them to fly through raging infernos and lightning storms unmolested.

Actualización: 1 NOV a las 9:09
por Wave

Player-controlled flying units are now extinct. Units that are normally flying are now instead ground-bound, but immune to any ground-based hazards.
Haints receive 1 Jump when recruited.

Actualización: 31 OCT a las 22:01
por Wave

If you have a non-flying unit positioned over water or a pit, they will now fall into the water/pit immediately at the start of combat.