Half-Life: Alyx

Half-Life: Alyx

Player Body - ALYX / GORDON
正在显示第 1 - 5 项,共 5 项条目
更新于:11 月 8 日 上午 9:18
作者:Ritsuka

player_body_tracking.lua + player_body_init.vmap
  • Added logic for displaying a panorama panel for setting the player body preference between Alyx and Gordon.
    Activated by pressing the dominant hand analog stick for 1 second (Stand Toggle bind)

player_body_alyx.vmap + player_body_gordon.vmap
  • Fixed logic_auto not getting deleted when switching bodies

player_body_alyx.fbx
  • Extended model edges to align better with rest of the body



*Updated prefab source files

更新于:11 月 4 日 下午 3:27
作者:Ritsuka

arms_alyx_color.png + arms_alyx_normal.png + arms_alyx_rough.png + arms_alyx_ao.png + arms_alyx_metal.png
  • Extended textures to 512x2048 for better particle texture alignment

player_body.vanmgrph + player_model_alyx_head.vmdl + player_body_tracking.lua
  • Added player model head pitch animation based on HMD rotation

player_body_init.vmap + player_body_alyx.vmap
  • Changes to account for switching to second player body
  • Minor changes

player_body_tracking.lua
  • Added a listener for player glove change for Gordon Freeman player body
  • Fixed weird flashlight shadow when doing the two-hand grip with pistol
  • Fixed player gloves not receiving dynamic shadows
  • Partially fixed physics items losing shadows when picked up
  • Minor changes

arms_alyx.vpcf
  • Changed texture alignment
  • Changed particle resting distance from 10 to 11

biped_standard.vmdl
  • Renamed to player_body_biped.vmdl for compatibility
  • Added new animation clips for looking up and down
  • Changes to account for switching to second player body (Gordon Freeman)

player_model_alyx_head.vmdl
  • Added animation clips to sync with rest of the body



*Updated prefab source files

更新于:10 月 17 日 下午 2:27
作者:Ritsuka

arms_alyx.vpcf
  • Changed arm particle's minimum simulation time step from 0.01 to 0

player_body.vmap + player_body_tracking.lua
  • Repositioned item holders to avoid conflits with flashlight
  • Changed logic_playerproxy's name to 'player_body_proxy'



*Updated prefab source files

更新于:10 月 7 日 上午 11:58
作者:Ritsuka

  • Published to steam workshop

更新于:10 月 5 日 下午 3:28
作者:Ritsuka

Created Player Body - ALYX.