Teardown
GAIA 22 Revolver
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更新于:10 月 20 日 上午 10:59
作者:Novena

BIG CHANGES TO PROJECTILE SYSTEM
- Redone the way penetration for projectiles is calulate which resulted in highly reduced overpenetration. Projectiles will no longer just go through multiple buildings ruining immersion. From my tests Normal magnum now goes through 1, 4-voxel thick wall (i tested on lee chemicals). APs on the other hand can go through many many walls (due to its high penetration value)

This should put a higher emphasis on which ammo types you choose and make for lower corrlateral damage also coincidentally less lag.

Due to the changed behaviour i adjusted both stats of most ammo types as the material drag values as well (Most of stuff got nerfed Micro explosives i buffed its penetration a bit)

Please provide me with feedback on these changes and i will adjust this accordingly and if necessary revert the update

更新于:10 月 19 日 上午 8:12
作者:Novena

fix

更新于:10 月 19 日 上午 8:07
作者:Novena

- Holding shift while in tinker now inverts the cylinder rotation direction
- Added keybinds to options
- Spent casings now have a unique model, it has darker bottoms compared to an unspent one which makes it easier to identify spent casings in the cylinder.
- Spent casings now have impact sounds just like the shotgun, plus some smoke effects.
- Revolver now gets automatically uncocked when trying to open the cylinder, this means you can now toggle tinker even with hammer primed.
- Controls Tooltip now shows physical keys instead of logical input names.

- Other minor improvements.
Thank you Levroxxie for great suggestions!

更新于:10 月 5 日 上午 1:23
作者:Novena

Fixed the wheel ammo selector mislabeling currently selected ammo types when scrolling counter clockwise.

更新于:10 月 4 日 上午 10:29
作者:Novena

Good morning or Good night! Here's everything new in this update.

Added 4 new ammo types:
- Blank: Same as default except it fires no projectile
- Wadcutter: The projectile instantly gets removed after impact, this one is meant for target practice only and is least lethal.
- Hollow Point: After impact it shatters into 8 small projectiles each with low penetration and medium ricochet.
- Micro explosives: Releases a small explosive projectiles in a wide cone exactly 0.08s after first impact. Meant for clearing out rooms or just causing general mayhem.

Projectiles now interact with water, this can be toggled in the options.
Added a Bullet hole size scale option which changes the size of bullet holes.

Added compatibility option with TABS. To enable it go to OPTIONS > GAMEPLAY > then toggle USE TABS. this will make it so the revolver loads ammo from TABS and fires TABS projectiles instead of the normal ones.

Any lag is due to TABS, and not my fault. Just a quirk of TABS itself.

Thats all! If you encounter any issues please let me know!

更新于:9 月 29 日 上午 11:36
作者:Novena

What a happy day! Release day!