Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas Grand Strategy
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Actualizare: 10 nov. @ 2:33

🌍 Trade Agreements
The number of non-penalized trade deals has been slightly reduced.
Each faction can now keep around two main partners before diplomatic strain begins to rise.
Larger empires gain extra tolerance with every new region, but wide trade networks remain costly — encouraging strategic and selective commerce.

Every trade pact now grants mutual vision between partners, turning commerce into both profit and intelligence.
Trade is no longer just about income — it’s about trust, awareness, and shared insight.

➡️ Result: fewer deals, stronger alliances, and more meaningful diplomacy.

Actualizare: 9 nov. @ 21:47

-Fixed the crash issue related to certain mods such as Mixu Unlocker, IEE, and Lost World.
-Optimized AI turn processing for smoother and faster campaign turns.

Actualizare: 9 nov. @ 21:35

Actualizare: 9 nov. @ 4:50

Actualizare: 9 nov. @ 4:44

🩹 Bug Fixes & Gameplay Adjustments
• Fixed the issue where lords remained at 1 HP after battle.
• Ambush Attacks are now fully accessible and functional again.

Actualizare: 8 nov. @ 23:13

💋 Slaanesh — Keep Seduced Units
Post-Battle Seduction Persistence

Unit Seduction: effect extended beyond battle.
Seduced troops now remain under your command after victory, keeping their current health and experience level.
No more vanishing soldiers — they stay, wounded but loyal.
A subtle background script ensures clean transfer, XP retention, and no desync or leftover state.

➡️ Result: seduction becomes a true long-term weapon, not a one-turn trick.
Every triumph feeds your growing army of the damned, turning temptation into power.

Actualizare: 6 nov. @ 21:05

Actualizare: 6 nov. @ 19:11

⚔️ Charge Impact Rework
After testing and community feedback, the charge damage values have been reverted to their previous state.
A new mechanic has been introduced: when units are launched into the air, they now recover much faster instead of waiting an eternity to get back on their feet.

Actualizare: 6 nov. @ 19:10

Actualizare: 5 nov. @ 23:54

⚖️ Diplomacy & AI
Reduced the AI’s excessive generosity – factions will no longer throw absurd amounts of gold for simple diplomatic agreements.
→ The AI is now less corruptible by money and acts according to its real strategic interests.
More realistic confederation behavior – AI factions will now consider confederation only in desperate situations or when facing an imminent endgame scenario.
Improved peace logic – AI factions are now more likely to seek peace when they are overwhelmed by multiple wars or on the brink of destruction, creating more believable endgame situations.

⚔️ Battle Balance
Slightly increased fatigue recovery, making long battles more dynamic and less punishing.
Slight nerf to cavalry charges, reducing overly destructive impact effects on infantry lines.

🌲 Faction-Specific Changes
Orion: nerfed the faction upkeep bonus tied to the number of active wars — constant warfare is now less profitable, encouraging smarter conflict management.