Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas Grand Strategy
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Pembaruan: 14 Nov @ 8:08am
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Pembaruan: 14 Nov @ 7:17am
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🛠️ Expansion Penalty (full redesign)
The entire system has been rebuilt to make expansion penalties easier to understand and much more consistent.

How it works now:
• Every settlement you capture increases the penalty
• Major settlements push the penalty up faster
• Minor settlements raise it more slowly
• The multiplier determines how strong it becomes overall
➡️ Result: expansion feels smoother and more predictable.

Cleaner, clearer settings:
All options now include explanations so you always know what each setting does.
The penalty reacts exactly as described — no more strange jumps or missing effects.

Multiplayer improvement in progress:
First steps toward smoother multiplayer behaviour have been added.
More fixes are coming to make everything run evenly for both players.

Overall effect:
A simpler, clearer, more reliable system that matches exactly what you expect when your empire grows.

Pembaruan: 10 Nov @ 2:33am
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🌍 Trade Agreements
The number of non-penalized trade deals has been slightly reduced.
Each faction can now keep around two main partners before diplomatic strain begins to rise.
Larger empires gain extra tolerance with every new region, but wide trade networks remain costly — encouraging strategic and selective commerce.

Every trade pact now grants mutual vision between partners, turning commerce into both profit and intelligence.
Trade is no longer just about income — it’s about trust, awareness, and shared insight.

➡️ Result: fewer deals, stronger alliances, and more meaningful diplomacy.

Pembaruan: 9 Nov @ 9:47pm
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-Fixed the crash issue related to certain mods such as Mixu Unlocker, IEE, and Lost World.
-Optimized AI turn processing for smoother and faster campaign turns.

Pembaruan: 9 Nov @ 9:35pm
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Pembaruan: 9 Nov @ 4:50am
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Pembaruan: 9 Nov @ 4:44am
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🩹 Bug Fixes & Gameplay Adjustments
• Fixed the issue where lords remained at 1 HP after battle.
• Ambush Attacks are now fully accessible and functional again.

Pembaruan: 8 Nov @ 11:13pm
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💋 Slaanesh — Keep Seduced Units
Post-Battle Seduction Persistence

Unit Seduction: effect extended beyond battle.
Seduced troops now remain under your command after victory, keeping their current health and experience level.
No more vanishing soldiers — they stay, wounded but loyal.
A subtle background script ensures clean transfer, XP retention, and no desync or leftover state.

➡️ Result: seduction becomes a true long-term weapon, not a one-turn trick.
Every triumph feeds your growing army of the damned, turning temptation into power.

Pembaruan: 6 Nov @ 9:05pm
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Pembaruan: 6 Nov @ 7:11pm
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⚔️ Charge Impact Rework
After testing and community feedback, the charge damage values have been reverted to their previous state.
A new mechanic has been introduced: when units are launched into the air, they now recover much faster instead of waiting an eternity to get back on their feet.