RimWorld

RimWorld

Hacking Expansion
Showing 1-8 of 8 entries
Update: Sep 29 @ 11:32am

BALANCING UPDATE
- buffed jammer kit stats
- buffed optimization module stats

Update: Sep 29 @ 4:40am

UPDATE
- replaced disabling turrets with reconfiguring turrets after finishing hacking (they now can fight for you!)
- added cyberlink requirement to turrets and mech hacking
- fixed some turrets not being patched

- added proper research checks to advanced cyberdata and broken exec data during ripping
- made hack gizmo from cyberlink hidden on downed or uncontrollable pawns
- fixed infinite range bug during hacking
- added more information during turret, mech hacking
- improved zapcode description, logic
- disabled black ICE hacking on cyberpod, updated description
- other balance changes and fixes

Update: Sep 27 @ 7:21am

- minor fixes

Update: Sep 27 @ 5:56am

UPDATE
- added exec data case implant

- added hijack subcore ability
- added disarm ability
- added short circuit ability
- added discharge ability
- added fork bomb ability
- added zapcode ability

- added virtual data ripper ability (replaces old implant)
- added virtual ICE breaker ability

- balacing changes

Update: Sep 24 @ 11:57am

HOTFIX
- fixed all pawns except drones being hackable...

Update: Sep 24 @ 9:20am

UPDATE!
- added Black ICE breaker
- added hacking mechanoids
- added hacking turrets
- added psychosis hack action (to core-command ICE)
- moved brain fry hack action to black ICE
- added settings related to hacking mechs and turrets (and fixed the settings menu in general)
- set most things to be sellable only

Update: Sep 23 @ 4:05am

- updated preview image

Update: Sep 23 @ 3:58am

[Auto-generated text]: Initial upload.