Left 4 Dead 2

Left 4 Dead 2

DeadScrapers (DEMO)
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更新于:9 月 21 日 上午 8:56
作者:Unknown Mart

Version 1.2 update
Map changes to improve game balance and fixes mainly for versus

General Changes:
- wood bridge now breaks when infected try to climb it from below (preventing special infected especially tanks form behind stuck by the saferoom)
- fall damage trigger now kills tanks properly and every other infected
- changed fence props in cafeteria A to allow infected to climb over the fence
- fixed the pipe under the floor hole in cafeteria A not climable for infected
- added a new climable pipe for infected on pipe walkway, now you can climb from bottom floor to rooftop
- starting spawnroom no longer spawns grenade launcher n gas cans
- crate 2 has a guarateed chance to spawn throwable and healing item

Gamemode changes:
Coop:
- slightly reduces amount of supplies yet again

Versus:
- crate 1 in the starting spawnroom spawns pain pills on versus instead of chainsaw
- slightly increased amount of supplies, now a bit more supplies spawn on versus than on coop to give survivors more of an advantage due to specials with insta-kill spots
- plank bridge now requires only 2 planks instead of 4 to be fully built (on versus only, will change text display on next very small update)

更新于:9 月 20 日 上午 10:10
作者:Unknown Mart

Version 1.1 update
Quality update to improve the first level

General Changes:
- added more landmarks making map traversal easier for new players
- plank bridge now glows when fully build
- added breakable railings to the stairs (you're welcome Olde)
- glass hallway metal is not breakable on coop and versus modes, only in survival
- added clips to certain props to prevent softlocking
- significantly improved optimisation (shoutout to Kannon for help)
- improved navmesh for survivor AI pathing (now infected will spawn on Block B)
- expanded the pipe walkway at the edge of the building to make it more survivor friendly and added barriers on it to make charger insta-kills less intimidating (versus intended)

Gamemode changes:
Coop:
- slightly reduces resources spawn
- weapons and ammo randomiser, one of weapon and ammo piles on the map will despawn every new playthrough
- only one hunting rifle at Block B

Versus:
- added wall holes board RNG. Every new round, 50% of all opened insta-kill hole spots will be boarded.
- 2 rooftop windows at cafeteria are barricaded (versus only)
- navmesh fix making survivors receive points quicker than intended (not giving points when going to Block B)
- bug fix causing nick, coach and rochelle to clip through floors making them receive up to 400 points
- weapons and ammo randomiser, two of weapon and ammo piles on the map will despawn every new playthrough

Survival:
- made the locked crate at Block B not give survival items on coop and versus mode
- added new room and climable pipes for infected (inteded to fix the issue of infected spawning on Block A when Block B is fully searched)

更新于:9 月 18 日 下午 1:58
作者:Unknown Mart

Version 1.0

Release of DeadScrapers DEMO first level!