Left 4 Dead 2

Left 4 Dead 2

175 个评价
DeadScrapers (ALPHA)
   
奖励
收藏
已收藏
取消收藏
Game Content: Campaigns
Game Modes: Co-op, Versus, Survival
文件大小
发表于
更新日期
187.504 MB
9 月 18 日 下午 1:58
12 月 12 日 下午 3:39
14 项改动说明 ( 查看 )

订阅以下载
DeadScrapers (ALPHA)

描述
Current version: 2.4
Check update list to see the map changes

Left 4 dead 2 survivors have crash landed onto a tall skyscraper in the middle of downtown. Now it is their duty to get out of the building as it's in very bad shape, is flooded with infected and tons of death traps are presented. You better not look down whilst trying to reach the bottom floor from the very top. Hope you don't have Acrophobia!

This campaign is in ALPHA which means there are three level. They are supported in survival and versus tho. I will update this campaign whenever I release a new level. Now it's slowly feeling like a proper campaign with some levels despite it being unfinisted. Expect changes for levels to make campaign more fair for the player. Good luck survivors and enjoy this campaign.

CREDITS TAB:
- Key model = Old style Lock and Keys Garry's Mod Addon https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2871153523&searchtext=key
- Elevator theme = Temple guardian - Block tales OST
https://www.youtube.com/watch?v=XWknEgCYTyw
- cshotgspot - Helped fixing the Level 3 music not overlaying with other themes
80 条留言
Unknown Mart  [作者] 12 月 12 日 下午 3:41 
To any proffesionals out there, I please request playing elevator event on advanced or expert. I want to be 100% sure that the tank's reduced HP actually works for all players and not just for me. Balance reasons of course. Small arena, 20 seconds of tank fight before horde attacks = misery on advanced and expert therefore is why I reduced the tanks max hp. He is still a boss but easier to kill on those higher modes at least.

Plus director can spawn a 2nd tank during the level, ain't that just AIDS?
Unknown Mart  [作者] 12 月 12 日 上午 10:30 
in campaign of course
Unknown Mart  [作者] 12 月 12 日 上午 10:29 
I'm thinking about changing the elevator event a bit overall and have director play a role in it, having it determine if survivors should have a tank fight or not
Top10 12 月 11 日 下午 8:35 
Nice camp overall. First map looks awesome. Some areas of the second map look unfished because they look clean and don't have the messiness of the first map. I wish you keep the same level of detail in the finished version of the second map. Third map is weird. Don't know what to think about the elevator, many objects are like levitating, fighting a tank in that small area in expert with that level of darkness looks unfair. I can beat the 30 rounds of tank challenge in expert realism with friends but we cannot beat this one. Something is wrong for sure. Same like above, I hope you keep the same level of detail and complexity of the third map similar to the first map. The camp overall feels like a genuine zombie apocalypse because there are broken walls, chaos, barricades, trash, dead bodies, blood, explosions and is very messy.
Unknown Mart  [作者] 12 月 11 日 上午 12:34 
Plus the amount of time player has to kill a tank on expert difficulty. Yeah it can be unfair
Klei 12 月 10 日 下午 9:34 
Looking good there, better than when you push EA on this map.
The elevator tho sometimes unfair due to CI animation immediately slap, unable to counter in time. Plus with tank fight in tight space. Expert diff with it gonna take pure luck on how many guns we bring.
Hope there will be update for meds during and after the fight cause even after it. I got jumpscared by Tank and thank god bots kill tank in time. Here's looking forward to real finale.
Ænima² 12 月 10 日 下午 6:29 
👀👍
Unknown Mart  [作者] 12 月 10 日 下午 3:11 
Thanks Ænima² for the idea. I hope that the changes for elevator event are getting better for overall experience
Unknown Mart  [作者] 12 月 10 日 下午 2:34 
Sounds good. Will try that now
Ænima² 12 月 10 日 下午 1:33 
You can use the scrolling texture proxies to fake the movement instead of teleporting wall
That way the light will stay on the wall