Arma 3
Skirmish SP/MP (With AI high commander, botAI overhaul, replayable, sandbox settings)
Visar 121–130 av 134 poster
< 1 ... 11  12  13  14 >
Uppdatering: 18 sep @ 6:40

HC logic

Uppdatering: 18 sep @ 4:21

misc cleanup changes

Uppdatering: 18 sep @ 3:46

mortar support changed to be more aggressive

Uppdatering: 17 sep @ 7:44

updates smoke support logic and adds support mortars

Uppdatering: 17 sep @ 5:36

updated mission end conditions to either a player is denied respawn due to low team points, and or one team has 10 or less AI & players combined left alive on the map

Uppdatering: 17 sep @ 4:15

timescale was wonky, robust now

Uppdatering: 17 sep @ 3:40

deletes unoccupied quadbikes after 1 min

Uppdatering: 17 sep @ 3:24

fixed the smoke spam in botai

Uppdatering: 17 sep @ 3:08

high commander logic update

Uppdatering: 17 sep @ 2:15

small UI update