Easy Red 2
Towards Lislet [Mission]
Se afișează 1-10 din 12 intrări
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Actualizare: 8 oct. @ 7:16

Static MG34 gunners given more ammo.

Actualizare: 7 oct. @ 8:35

Update all Chasseurs Portés pants to blue.

Actualizare: 6 oct. @ 10:07

Move Phase +1 western objective from the forest (same as Phase 0) to a more northern position on the road.
Added improvised defense props to the new objective.
Added waypoint hints for some German spawns.
Moved up some French spawns in Phase +1 into the forest.
Move up the German spawn in Phase 0 (to be behind the newly moved objective of Phase +1)

Actualizare: 6 oct. @ 8:49

Enlarge objectives in the final phase.
Add sandbag within the western final objective, to cover a blind spot in the defenses.

Actualizare: 5 oct. @ 22:54

Remove AI-once French infantry spawn in Phase +1.
Add stationary MG34 to western objective in last phase.
Move spawn of western German infantry in Phase+1, and give them a waypoint to the western point.

Actualizare: 3 oct. @ 0:24

Move Phase 0 AI-only spawn French tanks further back a bit, to better synchronize with the infantry.
Move the German last phase, west side spawn, a bit closer to the westernmost objective (cottage + windmill).
Add a stationary MG34 to the farmhouse + windmill objective.
Add Citroen trucks to the starting French farmhouse, as environmental storytelling (they are also driveable).
Add 5 second delay to a french motorized spawn (to prevent double-spawn deleting the truck).

Actualizare: 2 oct. @ 19:00

Replace all French infantry squads with "Chasseurs Portés", motorized infantry with 2 LMGs per squad and a sapper.

Actualizare: 2 oct. @ 12:21

Add defender & invader unit insignia.

Actualizare: 29 sept. @ 0:58

Updated German artillery & tank crews to new 1940 loadouts added in Anzio update.

Actualizare: 17 sept. @ 15:38

Added sandbags to the cottage + windmill area of the final western cap point.