Easy Red 2

Easy Red 2

Towards Lislet [Mission]
Ergebnisse 1–10 von 12
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Update: 8. Okt. um 7:16
von Xerxes

Static MG34 gunners given more ammo.

Update: 7. Okt. um 8:35
von Xerxes

Update all Chasseurs Portés pants to blue.

Update: 6. Okt. um 10:07
von Xerxes

Move Phase +1 western objective from the forest (same as Phase 0) to a more northern position on the road.
Added improvised defense props to the new objective.
Added waypoint hints for some German spawns.
Moved up some French spawns in Phase +1 into the forest.
Move up the German spawn in Phase 0 (to be behind the newly moved objective of Phase +1)

Update: 6. Okt. um 8:49
von Xerxes

Enlarge objectives in the final phase.
Add sandbag within the western final objective, to cover a blind spot in the defenses.

Update: 5. Okt. um 22:54
von Xerxes

Remove AI-once French infantry spawn in Phase +1.
Add stationary MG34 to western objective in last phase.
Move spawn of western German infantry in Phase+1, and give them a waypoint to the western point.

Update: 3. Okt. um 0:24
von Xerxes

Move Phase 0 AI-only spawn French tanks further back a bit, to better synchronize with the infantry.
Move the German last phase, west side spawn, a bit closer to the westernmost objective (cottage + windmill).
Add a stationary MG34 to the farmhouse + windmill objective.
Add Citroen trucks to the starting French farmhouse, as environmental storytelling (they are also driveable).
Add 5 second delay to a french motorized spawn (to prevent double-spawn deleting the truck).

Update: 2. Okt. um 19:00
von Xerxes

Replace all French infantry squads with "Chasseurs Portés", motorized infantry with 2 LMGs per squad and a sapper.

Update: 2. Okt. um 12:21
von Xerxes

Add defender & invader unit insignia.

Update: 29. Sep. um 0:58
von Xerxes

Updated German artillery & tank crews to new 1940 loadouts added in Anzio update.

Update: 17. Sep. um 15:38
von Xerxes

Added sandbags to the cottage + windmill area of the final western cap point.