Stonehearth

Stonehearth

Lethal Difficulty
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更新于:10 月 20 日 下午 4:55

!! Updated Mod Description to include the actual enemy stat multipliers

更新于:10 月 20 日 下午 4:54

Been having trouble with early raids so changing enemy HP multiplier from 3 to 2.5, might increase to 2.75 if its too easy.

-Enemy Base HP decreased

*Enemy stat scaling moved up by a few days to compensate

更新于:10 月 3 日 上午 1:17

*Had difficult raids early on in our multiplayer save so pushing them back a few days (again this is my first real longterm playtest sorry)

!! Updated mod description

更新于:9 月 27 日 上午 3:44

*Late game scaling adjustment (should start later but higher numbers)
*Adjusted raid start times....again (pushed early raids back by a day or 2 but kept the later dates the same)

更新于:9 月 25 日 下午 5:11

*Raids moved forward a day or 2

更新于:9 月 22 日 下午 6:35

Hi everyone thank you for downloading this mod! I'm sorry but I barely started my new multiplayer save so I can finally start doing some real long term testing (I was using singleplayer before just for the early game). Anyways I found that our first couple days were boring so I'm updating the raid start times!

* Adjusted Raid times to begin happening a few days earlier
^This might be adjusted again soon

!! Updated Mod Description

更新于:9 月 17 日 下午 4:10

*Increased enemy health scaling but increased the days required before it begins

更新于:9 月 17 日 下午 4:01

-Reduced enemy movement speed scaling

更新于:9 月 17 日 下午 2:56

*Removed some leftover files

-Delayed raids by a few days to balance out the early game

更新于:9 月 17 日 下午 2:11

*Adjusted enemy scaling to start taking place later on in the game hopefully

+ Added the decreased incapacitation time to hearthlings that I forgot to include in the initial release
+Increased Enemy Armor from 2 to 2.5 baseline