Stonehearth

Stonehearth

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Lethal Difficulty
   
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标签: difficulty
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662.518 KB
9 月 15 日 下午 10:38
10 月 20 日 下午 4:55
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Lethal Difficulty

在 Charger Slayer 的 1 个合集中
CyberHearth (hard difficulty/multiplayer)
36 件物品
描述
I don't know how to code and some friends and I wanted a better challenge so...
This will also probably be constantly be updated for balance reasons because idk what I'm doing lol

DISCLAIMER: Might not be balanced for Singleplayer | This was made for multiplayer in mind!!
In terms of what's available on the workshop this mod should be more difficult than Very Hard/Insanity Modes and have that vanilla feel but definitely not as hard as the Dark/Legendary Difficulty mods. Feedback would be nice but keep in mins this mod is primarily focused on Multiplayer sessions.

FULL CREDIT:
P3rdit1ous for Insanity Mode and Enemy Scaling script/Decreased incap time code
Clippy for Very Hard Difficulty code as a base

Insanity Difficulty: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2510841653
Very Hard Difficulty: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1831170097

Can be selected in the game difficulty state on start screen.

Modifiers:
- Raids become stronger by in-game days. Doesn't matter how much Combat strength, citizens or town worth you have.
^ To compensate this, raids overall are delayed by a few days due to increased enemy stats.
- Incapacitated characters have less time to be rescued. Better get to them fast!
- Crops on farmland grow 10% slower.
- Enemy Damage Multiplier: 1.5
- Enemy Armor Multiplier: 2.5
- Enemy Health Multiplier: 2.5 (this may change to 2.75 / was previously 3 when the mod first released)
- Enemy stats will also start gradually increasing after about 30 in-game days.

Extra:
I always play with 2 or 3 people and the late game is no longer a challenge to us. To achieve this I used Very Hard Difficulty as a base then increased values within it. This mod also has some Insanity Mode features included such as enemy stat scaling script and decreased Hearthling Incapacitation time. The scaling for enemies in the late game should also be increased compared to base Insanity mode.