Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Divide et Impera 1.3.5 Public Beta
Se afișează 1-3 din 3 intrări
Actualizare: 21 sept. @ 17:43

General Fixes
- Added more updated unit cards for Carthage
- Fixed supply system not properly loading values in Alexander and Mith wars campaigns
- Fixed bug with population system and disbanding whole armies
- Fixed various Mauryan arm models missing parts
- Fixed various unit names and descriptions
- Fixed wrong battle entity and speed ability for several units
- Text display fixed for some speed/mass abilities
- Adjusted colors for some speed/mass abilities
- Small buff to Thessalian horse mass entry
- Removed Defensive Testudo for Numidian Legionaires (regular Testudo retained)
- Fixed some Mauryan cav having floating standard bearers
- Fixed various garrison units having incorrect speed/mass
- Fixed Mauryan garrison cavalry having wrong mount number
- Fixed Thracian factions missing access to tier 4 slave forum building

Empire Divided
- Fixed Barbarian factions in Empire Divided missing access to generic quarry line
- Fixed Empire Divided German and British mercenaries not using correct pop costs for those cultures
- Changed Aurelian/Roman Antesignani to Lanciarii - an elite melee-skirmisher unit using spears and small shields.
- Added Ambushers to the Marcomanni roster - a fast, stealthy shockspear unit with good javs and high melee damage.
- Updated looks and fixes for various units.
- Fixed certain Roman cavalry units zoom out issues with mounts.
- Fixed Saxon Archers missing Guerilla Deploy.
- Buffed Saxon Bodyguard Swords' armor.
- Fixed multiple Germanic units having incorrect speed and mass.

Actualizare: 12 sept. @ 15:09

Actualizare: 8 sept. @ 17:03

Empire Divided Overhaul Phase One
- Foundation created for future work on this campaign. This is the beginning of the first phase for the overhaul of this campaign. Various aspects will not be up to our normal standards but will be worked on as we go forward.
- All units are now from the mod, even though many are currently anachronistic.
- Fixed many issues and bugs with the campaign that made it mostly "unplayable"
- Updated some units for Roman, German and British factions to match the time period.
- New Loyalty system for Roman generals featuring new traits and political interaction
- New cults and cultures that matter a lot more.
- Made various aspects a bit harder (plagues, food) - will continue work on this as we go.
- New government actions for Roman factions.

Mauryan Overhual from Summary
- Updated all units and AOR/Mercenary units with new appearances and various stat changes.
- Updated appearances for generals.
- New army traditions and faction traits.
- Updated various other aspects to match the overhauled roster and theme.

Caesar in Gaul Overhaul from Q_Sertorius
- Updated the startpos (starting situation) with army, building, culture and various other changes
- All new rosters and unit overhauls for many factions
- Updated features and fixes for the campaign to better match the historical situation.

Numidian Overhaul from KAM
- Updated unit appearances and stats for the Numidians.
- Various roster adjustments.

Illyrian Overhaul from CEMMEN
- Reworked roster to move emphasis further toward light infanty, skirmishing and hoplites while removing some redundant units.
- Updated looks of units and generals, including AI factions

Battle Changes
- Added new speed and mass unit ability icons for all units that will help the player see those attributes.
- Adjusted infantry run speed and some cavalry speed
- Removed snipe from attributes (working incorrectly)
- Adjusted some inconsistencies with ground movement penalties
- Increased Polybolos range and engine number
- Adjusted UI display bar for melee attack value
- Adjustments to infantry and cavalry acceleration and deceleration to fix some issues with troop positioning

General Changes \ Fixes
- Improved turn times via supply script changes. Big thanks to Goobad and Litharion!
- Added updated unit cards for Thracians, Athenians, Syracuse, Carthage, Irish, Caledones, and various others.
- Added new frontend map images for faction selection from Benjin. Big thanks to him!
- Updated agent skill UI and tree structure to better fit, thanks to yaxl3y!
- Added new musician officers to various units including Romans
- Updated Grand Campaign cultural victory conditions to require less regions

Tons of smaller fixes

Credits
- yaxl3y for the agent skill UI fix
- Big thanks for various new models from GulagEnabler, Kagarino Kyrie, Davicolt, Summary, and Flourpuss
- Huge thanks to Summary for all the unit card and Mauryan work!
- Thanks to Goobad and Litharion for work on turn time efficiency!
- CEMMEN for all the hard work on tons of units and many other things
- Q Sertorius for many things including CiG rework
- KAM for all the battle updates, constant help and work on various overhauls
- Irishbandito and Flourpuss for all the help with various models and textures
- Thanks to Benjin for the new frontend faction maps
- DnB for all the help on Roman generals