边缘世界 RimWorld

边缘世界 RimWorld

Slothborne - Nocturne
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更新于:10 月 9 日 下午 1:27
作者:FlyingSloth

ADDED:
Clan Lasombra
- Every 0.5-2 days erupt in an EMP blast targeting only friendly pawns and buildings
- Frequency, duration and area of EMP stun scales with Generation

Clan Salubri
- Has third eye (visual only)
- Whenever they cast a vampiric ability (except: Embrace, Feed, GiveBlood, ReduceBloodPotency) they cause other vampires within 10 cells a stacking negative mood and social thought. Also reduce their hemogen levels based on the Salubri's Generation

Clan Ravnos
- If they spend the day on the same map for 7 day in a row they start taking damage every night they wake up, based on Generation

Clan Tzimisce
- Special buildable bed: Dirt Mound. Dirt Mound stores the coordinates of the map it was built on. Tzimisce must sleep in a Dirt Mound made on the map they were embraced at or suffer worsening penalties each night. After a while their current map becomes their new home map.

Clan Nosferatu
- Beauty capped at -5, no way to modify it
- Might have negative interaction with other colonists, reducing their mood (disgusted by Nosferatu)

Clan Ministry
- Gain negative modifier if in normal light, severity based on Generation. This effect is not triggered by darklight

Clan Hecata
- Their Feed ability causes wounds on the target, scales with Generation

Banu Haqim
- When feeding on another vampire they might enter a special type of frenzy, during which they will try to attack, then diablerize their target. Chance scales with Generation

Disciplines added:
- Chimerstry
- Necromancy
- Obeah
- Obtenebration
- Vicissitude

New workbench for creating flesh-crafted parts with Vicissitude

CHANGELOG:
- Feeding on ghouls now yields half amount of blood
- Mixed caravans (human and vampire) now move during night and sleep during day
- Vampires now respect their feeding settings in caravans
- Tremere bane now more forgiving. 80% chance for normal cost, 15% for double, 5% for triple
- Adjusted vampires InjuryHealingFactor from 0.1 to 0.2. This should cause Blood Heal to be significantly more effective
- Added visual effect to Sanguine Shield
- Added replacement ability "Teach Discipline" for players without Ideology
- Now using base game methods to generate Vampire Lair if no Ideology or Odyssey DLC is active
- Original method for vampire lair generation if Ideology DLC is active (and no Odyssey)
- Now using Odyssey specific methods for Vampire Lair generation if Odyssey DLC is active.
- Ideology removed as a dependency
- Royalty removed as a dependency
- Odyssey removed as a dependency
- Various bugfixes with discipline abilities and clan banes

更新于:9 月 11 日 上午 2:57
作者:FlyingSloth

Added better description for "Nascent Vampire" traits.

更新于:9 月 11 日 上午 2:48
作者:FlyingSloth

Fixed "Teach Discipline" ritual

更新于:9 月 8 日 下午 2:33
作者:FlyingSloth

Added warmup and sound effect to the Feed ability.

更新于:9 月 8 日 上午 3:53
作者:FlyingSloth

[Auto-generated text]: Update on 9/8/2025 12:53:29 PM.

更新于:9 月 6 日 下午 2:04
作者:FlyingSloth

[Auto-generated text]: Initial upload.