Garry's Mod

Garry's Mod

HALF-LIFE 2 Team Elimination
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更新于:11 月 3 日 下午 11:24
作者:2cwldys

- te_gold_toggle added, 0 disables, with 1 allowing when non-devs kill devs they turn to gold, 2 makes it the opposite, using TF2 textures with custom sounds
- There is now a num_edicts_check when detected entities are reaching Garry's Mods default, encouraging server owners to up their num_edicts value if they haven't already
- Combine Elites now get their AR2 combine ball through ammo type than simply being ply:Give()n due to addition of VManip
- There is now a bluish-cyan glow when players look at item_, ammo_, and weapon_ entities
- Spikewalls have the highest armor out of ordinals, and wallhammers now (25 vs 20)
- Developers and Contributors now show on the scoreboard for players
- Scoreboard font size of player details is now larger
- Players can no longer use the 'undo' bind (Default Z)

更新于:11 月 3 日 下午 1:24
作者:2cwldys

- More robust OnPlayerDisconnect() checks for map changes when #player.GetAll() == 0

更新于:11 月 3 日 下午 1:17
作者:2cwldys

- Suppressors are increased in height by 6% (vs 5%) (they're VERY tall in HLA)
- Suppressors always make heavy combine sounds, even when walking or running
- Death sounds lowered by 10%

更新于:11 月 3 日 下午 12:13
作者:2cwldys

- Spikewalls are now guaranteed 100% a TFA Combine Heavy Shotgun on their AR2 roll.
- Wallhammers have a 50% chance to gain TFA Combine Heavy Shotgun on their AR2 roll.
-- Transitionals (who look similar) will have access to TFA_OCIPR as well as TFA_HL2_AR2.
- Combine Soldiers on IsCoastMap() will spawn as Coast Soldiers from the Combine Armored PMs pack.
- Item loot crate despawning issues fixed due to overlapping DMItem table removal.
- Suppressor movement speed is now increased, the Suppressor LMG already slows them.
- All players now have a chance to spawn with TFA SLAM SWEP.
- Item loot crates have a chance to spawn the TFA SLAM SWEP.

更新于:11 月 2 日 下午 4:32
作者:2cwldys

- All players have 10% chance to spawn with a supply crate, placing one ent_loot_crate per round to assist teammates.

更新于:11 月 2 日 下午 12:31
作者:2cwldys

<minor bugfixing>

更新于:11 月 2 日 下午 12:24
作者:2cwldys

- Maps that spawn HL2 weapon entities and ammo are prevented from doing so now by the gamemode.
- Players must now press E in order to pick up dropped weapons or ammunition items found in the world, using VManip.
- When dedicated servers are empty after having first sustained players, it'll automatically change to a random map.
- All zombies when spawned using zombie invasion addon now have 20 HP, spawncounts adjusted:

plyCount > 16 = count is 30, if more than 10 players, = 20, more than 5 players, = 15, less than 5, = 10.

UPDATE YOUR DEPENDENCIES PLEASE!

更新于:11 月 2 日 上午 10:12
作者:2cwldys

- Taco N Banana playermodels added, bodygroup code prevents CWU/Combine Vest/Medic submodels.
- Resistance and Combine teams both benefit from randomized bodygroups, to make gameplay more different aesthetically each round.

UPDATE YOUR DEPENDENCIES PLEASE!

更新于:11 月 1 日 下午 10:33
作者:2cwldys

- Suppressor combine added, 100% chance of Suppressor LMG, given armor charger SWEP (25% per 10s), with unique ambient and death sounds.
- City Scanner SWEP added, metropolice have 25% chance to spawn combine scanners, which are useful for snuffing out and blinding the enemy.
- Combine and Rebel snipers added, requiring te_sniper_minplayers, new cvar, default 10 players. 5% CHANCE TO SPAWN.
- There are now two variants of the citadel elite combine super soldiers (non-one eyed elites) instead of just one.
- HEV rebel soldier bleep sounds now follow the playerLastBleep[] table, so they all don't play as soon as they spawn.
- Rebel Specops added, 15% chance to spawn, 50% chance to get special grenades like the HEV soldier. 30 ARMOR.
- Combine Armored PMs and NPCs - Alyx models added to the IsGrunt[] model table, maintains same stats.
- Custom visor overlays for spikewalls, transitional period (HL:A) combine, and combine snipers.
- DOG Placer SWEP added, allows you to place and control DOG as resistance HEV soldier.
- HL:A heavy shotgun removed from ordinal and wallhammers, given to spikewalls.
- Suppressor LMG removed from ordinals and wallhammers, given to suppressor.
- Summoned lesser antlion guard (from bugbait) is now 150 HP, same as the combine hunter.
- ent_loot_crate added, made for custom entity editing, to allow base HL2 style loot item_crates.
- NPC_DOG added to TEAM BASED EntityRelationships for player-versus-player interaction.
- Rebel HEV black mesa east soldier is now 2% chance to spawn, armor raised to 50.
- Item crate placer SWEP added, future plans, for ammo providing support roles.
- All ambient "bleep" or model sounds now play at 75% volume instead of 60%.
- All death sounds are now played at 100% volume instead of 75%.
- Players can no longer drop prohibited custom SWEPS on death.
- Damage of "tfa_suppressor" SWEP changed to 10 instead of 5.
- TFA Heavy Sniper now does 40 damage instead of 180.
- Any prop_physics item_crates broken generate loot.
- Ordinal walk speed increased from 115 to 120.
- NPC_DOG now has 250 health.


ITEM CRATE SPECIFICS:

-- List of possible items local lootTable = { "item_ammo_pistol", "item_ammo_357", "item_ammo_smg1", "item_box_buckshot", "item_ammo_ar2", "item_ammo_ar2_altfire", "item_ammo_smg1_grenade", "item_battery", "item_healthvial", "weapon_frag" }

UPDATE YOUR DEPENDENCIES PLEASE!

更新于:11 月 1 日 下午 2:45
作者:2cwldys

- Zippy's gore mod has been removed as a dependency, because of conflicting addon code.
- Rollermines no longer run into TEAM_BLUE (combine) players.