Garry's Mod

Garry's Mod

HALF-LIFE 2 Team Elimination
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更新于:11 月 9 日 下午 3:54
作者:2cwldys

- A custom triangle is now present above all teammate heads, used with te_showfriendly 1 (client var)
- Spectators may now see vitals of players when flying around, if on a team, teammates vitals only
- Fixes where spectators were somehow applied team-only spectating rules, this is no longer
- Scanners when following their owner should navigate tunnels and interiors easier
- Scanner should now move properly when using RMB to maneouver it around
- Fixes for nil sub string error for userdata on _G.GetPlayerByUniqueID[]
- No collision at start of a round //should// be fixed
- Spectators can now see the round timer

更新于:11 月 8 日 下午 11:02
作者:2cwldys

- RemoveAllScriptedZombies() instead of the duplicate game.CleanUpMap() on the round start function, cleaning up any non ent:SpawnedByMap() remaining Zombie Invasion ZEDS
- HasSpawnedThisRound = {} table checks to prevent inactivity triggers when suiciding, or dying before a round starts
- te_adjust_scoreboard added, with args ``te_adjust_scoreboard <team> <value>`` for admins to manually tweak values
- All players now draw a HEV-like spectator HUD when spectating players using the new spectator system
- Last man standing is no longer triggered when a player connects within first 10 seconds of a round
- Thirty seconds remaining, and five second countdown soundbytes now no longer stacks per client
- "zinv_chaseplayers" "1" is now applied when there's more than 10 players in a match
- On PlayerSilentDeath bugfixes and changes, where all players now spectate properly
- "Welcome to the server" sourcemod soundbyte now only plays directly to the player
- Players no longer draw HUDpaint for teammate vitals if you are presently dead
- Players ((should)) be able to pass through eachother shortly after round start

更新于:11 月 8 日 下午 7:40
作者:2cwldys

- All ambient bleep sounds from players should play in random iterations, instead of at round start
- Players joining without being in the loop may download content upon joining the server
- Manhacks now have three-quarters of their max health to be more in line with HL2 vitals
- Players when they die use the proper spectating system made for the gamemode
- te_reset_scoreboard added as an admin convar, to reset TeamWin values
- Administrators may do te_lock to toggle locking matches in progress
- No more scoreboard errors when it comes to player's avatars

更新于:11 月 7 日 下午 7:39
作者:2cwldys

- Minor change where players shouldn't interrupt rounds in progress upon joining the server
- Players when they are forced to spectator will remain on the spectator team until they rejoin their team

更新于:11 月 7 日 下午 7:35
作者:2cwldys

更新于:11 月 7 日 下午 7:13
作者:2cwldys

- Rounds correctly end by amount of alive players VS either team, scoring point to the correct team for more players alive
- Shuffling is now fixed, te_hardshuffle 0/1, with 0 as default, allowing unassigneds and spectators to be forced to teams
- Custom UI overhaul in regards to mouse trace on teammates, and the timeleft window, which are large improvements
- All ambient radio sound "bleeps" from player characters are increased from 5, 15 to 5, 30 math.random in seconds
- All players when they initially join the server, are forced into the spectator team and mode
- SOURCEMOD & OC popular "Welcome to the server" soundbyte plays on initial join
- No longer are rounds infinitely looping when there are 0 players on either team

更新于:11 月 6 日 下午 8:48
作者:2cwldys

<minor bugfixing>

更新于:11 月 6 日 下午 8:39
作者:2cwldys

- Empty server automatically changes maps correctly, doing sv_hibernate_think "1" for servers
- sv_gravity is set to 400 now instead of 600, tiny bit floaty, prevents jump spam

更新于:11 月 6 日 下午 7:30
作者:2cwldys

- NPCs are no longer removed after the player possessing the SWEP dies, they're cleared of control logic instead
- Rollermines now navigate the environment naturally, no longer flying to attack airborne enemies
- There is now is ply:Alive() checks for following with NPC spawner SWEPs

更新于:11 月 5 日 下午 4:18
作者:2cwldys

- Combat Music added, which interrupts ambient music to play, on cooldown and at 50% volume, playing HL2 and EP1/EP2 tracks
- Custom ent_loot_crate(s) now successfully break when thrown at the wall with the gravity gun once generated by the map
- Scoreboard is cleaned up and better looking now, more engaging, and shows DEV, CONTRIBUTOR, and LEGACY TESTER statuses
- Mouse over glow for ITEMS, AMMO, and WEAPONS in the world is now gold instead of the previous blue
- Yellow combine overlay updates and support for the coastal combine soldier playermodels
- Zombie Invasion "zinv_chaseplayers" is now "0", zombies attack closest enemies now
- Potential future plans for Scoreboard to include CLAN TAGS by indexed STEAMID
- Fixes where some error texture TnB bodygroups appeared on female playermodels
- Developers, and contributors can make other devs/contributors turn gold now
- Fixes where accidental medic bodygroups were visible on TnB playermodels
- More ambient tracks from HL2, EP1, and EP2 added
- Custom map support for the following:
-- gm_radiostatic (high pop 16v16)
-- gm_novaprospekt
-- gm_shoreline
-- gm_mansion
-- gm_outlands
-- gm_excavation

You may place ent_loot_crate in your own entity map edits using the below link:
https://github.com/2cwldys/hl2te-entitymapedits/releases/tag/ENT_LOOT_CRATE

CONTRIBUTORS- V1iruz Brawler