Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Conquest: Iron Front
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Update: 31 aug om 9:03

Beta 1.3.1

Fixed game breaking bug that occured on Low economy

Update: 31 aug om 8:41

Beta 1.3

BIG UPDATE

Fixed:

The bug with the risk factor that crashes your game

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Changed:

CP for Low economy
Changed Wave times
Changed Prioritys for USSR

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Added:

AI Infantry tech tree To USSR

German AI tech tree (Except infantry)
German Priorities (Except infantry)

Unlimited campain for germany with 1 extra stage



So what this means is that now:

Russia will feel a lot more balanced I think
After my playtest I have fixed what I think could've been better
(example: AI deploys less tanks and slower throughout each mission)

Infantry will now also be more balanced for russia

AND the biggest change is that now you can play against germany aswell

Please let me now if everything is working as its supposed to be

Update: 31 aug om 5:16

Beta 1.2.3

Changes for economy for all resources difficulties
Changed the prority for Soviet Armor a little
Added ISU-152 for unlimited conquest

Changes To the german tech tree for the player (Tanks only)
Changed the Priority for german Arty

Big Update Tmrw
And please Let me know if the changes are any good

AND Big thanks to everyone that got me to the front page of the mod page ♥

Update: 26 aug om 18:26

Beta 1.2.2

Fixed:

Deployment of AI units in a very short period
(feedback after change apprecieted)

Russian AI will use plane bombing runs
only much later in the campain (stage 14, 19 [IL-2])
and the chance is reduces slightly

Update: 26 aug om 16:01

Beta 1.2.1

Fixed some issues
that occurred last patch

aswell as added stages 21 for unlimited
with the IS-2 1945 & t-34/85 flame(a)

Update: 26 aug om 15:38

Beta 1.2

Big Changes:

The AI will now progress slower and more realistic

The Tech tree of russia for the AI got reworked
With 20 Total Stages of the techtree
(infantary is still excluded in this patch)

If you wanna reach the end of research a Long campain is mandatory
Normal max: 17 | Short max: 14

Please give me feedback If its balanced
Please also remember that the player is supposed to distribute his RP for a balanced experience

Update: 26 aug om 13:53

Beta 1.1

Added:

increases Prepartion Time for Defensive missions

Changed:
Time inbetween waves (aswell as their individual spawn time)
Amount of Waves Possiple

Feedback appreciated

Update: 26 aug om 9:40

Beta 1.0

Fixed The DLC issue
& changed the preview image

Update: 26 aug om 9:31