边缘世界 RimWorld

边缘世界 RimWorld

Mechadendrites Expanded
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更新于:10 月 30 日 上午 10:36
作者:Marakshi21

Minor update - Zagreus Kane v2
- Fixed bleed rate issue, mechadendrites now bleed at 45% rate of normal body parts
- Health lowered to 7 to prevent Mechadendrite Slots from being spongy
- Lowered coverage of each mechadendrite slot to make the odds of being hit much lower assuming vanilla combat (looking at you CE players)
- Updated the about.xml to reflect the v2 version of Zagreus Kane

更新于:10 月 18 日 下午 4:16
作者:Marakshi21

- Minor fix to about.xml

更新于:10 月 17 日 下午 7:43
作者:Marakshi21

Hotfix for both 1.5 and 1.6 versions of Mechadendrites Expanded

- Made Mechadendrite Slots not able to bleed, that's it, may tweak later but for now no bleeding entirely

更新于:10 月 10 日 下午 1:29
作者:Marakshi21

- Backported Mechadendrites Expanded to 1.5
- Fixed potential issue where without royalty a soundDef wouldn't exist by swapping to a basegame soundDef

Support for 1.5 is not guaranteed and should be considered a courtesy rather than expectation. The backport was created mostly as a way to see what would need to be changed and to supply the mod in its current state for those who may still be on 1.5

更新于:10 月 10 日 上午 8:27
作者:Marakshi21

Revision: Zagreus Kane
General Changes
- Refactored Basic Mechadendrite Base
- Refactored Refined Mechadendrite Base
- Refactored Standard Mechadendrite Base
- Purged Gateway Research to reduce clutter
- Lowered skill threshold for Standard Mechadendrite Base to 8
- Created MechadendriteBase that all other Mechadendrites inherit from to cut down on repeat XML
- Refactored all surgeries for mechadendrites to have the same skill requirement no matter the tier
- Changed colour of Refined items to differentiate each tier of mechadendrites with the colour of the items
- Lowered mechadendrite slot HP to 16 instead of 20
- Mechadendrite slots now have coverage
- Reorganised placements of mechadendrites in xml to make future additions easier and more streamlined
- Temporarily removed standard melee mechadendrites pending rework, renamed refined to Striker
- Renamed Mechadendrite slots to use cardinal numbers instead of ordinal
- Removed template files from public build of the mod, these are mostly for internal dev work and should not have been left in

Mechadendrite Changes

## - Added in 7 new mechadendrites: ##
- Refined Field Mechadendrite: Bonuses to Plant work and prune speed
- Refined Sweeper Mechadendrite: Bonus to cleaning speed
- Standard Agrarian Mechadendrite: Upgrade to Field Mechadendrite, adds harvest yield along with improving existing stats
- Standard Doctor Mechadendrite: Bonuses to medical tend speed, medical tend quality, operation speed, and operation success chance
- Standard Builders Mechadendrite: Bonuses to all matters relating to construction
- Standard Butchers' Mechadendrite: Bonuses to Butchering Speed and Butchering yield
- Standard Cleaning Mechadendrite: Upgrade to Refined Sweeper Mechadendrite
- Removed standard optical mechadendrites pending hardened rework
- Removed standard engineer mechadendrite, it has been replaced with the builder mechadendrite
- Lowered the amount of work basic mechadendrites require
- Removed mechanoid shredding speed bonus from multitool mechadendrite to focus it inwards
- Nerfed the construction speed bonus from refined multitool to better fit its new description
- Redid descriptions for all basic, refined and standard tier mechadendrites
Mechadendrites can now be hit by bullets fixing the error that could occur when a slot was damaged despite having no coverage. Beware, your mechadendrites are no longer safe.


Research Changes
- Renamed to Basic Mechadendrite Prototypes
- Lowered Basic Mechadendrite Prototype cost to 300
- Removed Spinal Cord attachment allowing players to install mechadendrites right from the get-go instead of needing a gateway tech
- Redid description for Basic Mechadendrite Prototypes
- Redid description for Refined Mechadendrite Machining
- Redid description for Standard Mechadendrites
- Revised research tree moving things around, changing names, modifying research costs
- Redid standard-tier research progression
- Cleaned up research tree for more intuitive progression

Fixes
- Fixed mechadendrites inheriting from the wrong base
- Fixed template mechadendrites
- Fixed inconsistent usage of Mechadendrites vs mechadendrites
- Cleaned up mod’s xml
- Appeased the Omnissiah with Holy Cantations

更新于:10 月 5 日 下午 12:58
作者:Marakshi21

- Temporarily disabled Optical Mechadendrite and associated research project
- Temporarily disabled Heavy-duty melee mechadendrite as I was unsatisfied with its purpose, cost, and tier

更新于:10 月 1 日 下午 5:49
作者:Marakshi21

- Undid a fuck up un-marking a tech that was deprecated by purging it entirely

更新于:9 月 26 日 上午 9:31
作者:Marakshi21

- Updated about.xml to match current revision
- Added loadAfter field to force Mechadendrites Expanded to load after all RimWorld DLCs and Vanilla Expanded Framework

更新于:9 月 23 日 上午 10:14
作者:Marakshi21

Minor Revision: Fox
- Changed Spinal Cord Attachment research cost to 1
- Reduced Basic Mechadendrite Machining research cost
- Marked Spinal Cord Attachment as deprecated pending removal next major revision

更新于:9 月 15 日 下午 7:29
作者:Marakshi21

Revision: Khapra

Change log:
General Changes
- Made Mechadendrite slots no longer part of the torso body part group, they're now instead in their own group to prevent things that cover just the torso from covering mechadendrites too (Such as slave straps)
- Adjusted the template files to make use easier
- Performed a major balance sweep across all mechadendrites and mechadendrite researches. On average they are faster to assemble, cheaper to assemble, and can be acquired faster from the get-go but take longer for later stages. More mechadendrites should show up rarely as quest rewards as well providing more means to acquire them

Mechadendrite Changes
- Basic Mechadendrite Change: Work needed reduced from 400 down to 150, it no longer requires as much if not more work than base-game bionics for the most basic of mechadendrites
- Basic Mechadendrite Change: Component costs removed and replaced with 20 steel each giving more utility for early-game players who may not be swimming in components but have excess steel
- Refined Mechadendrite Change: Work needed reduced from 450 to 250
- Refined Mechadendrite Change: Refined Mechadendrites now take 25 steel and one component each
- Refined Bladed Mechadendrite Change: It can now rarely appears in quests
- Refined Excavator Mechadendrite Change: Mining speed bumped to 5% from 4%
- Refined Multitool Mechadendrite Change: General labor speed bumped to 5% from 4%
- Refined Multitool Mechadendrite Change: Smoothing speed bumped to 5% from 4%
- Refined Multitool Mechadendrite Change: Construction speed to 5% from 4%
- Refined Multitool Mechadendrite Change: Smelting speed to 5% from 4%
- Refined Multitool Mechadendrite Change: Mechanoid shredding speed to 5% from 4%
- Refined Multitool Mechadendrite Change: It can now rarely appears in quests
- Standard Mechadendrite Change: Work needed reduced from 600 to 300
- Standard Mechadendrite Change: Display priority increased to 500
- Standard Mechadendrite Change: Manipulation bumped to 5% from 4%
- Standard Mechadendrite Change: Plasteel cost reduced to 5
- Standard Optical Mechadendrite Change: Sight bumped to 5% from 4%
- Standard Optical Mechadendrite Change: Standard Optical Mechadendrites now take 8 plasteel, 2 advanced components, and 6 steel each
- Standard Artisan Mechadendrite Change: General labor speed reduced to 7.5% from 8%
- Standard Artisan Mechadendrite Change: Smoothing speed reduced to 7.5% from 8%
- Standard Artisan Mechadendrite Change: Smelting speed reduced to 7.5% from 8%
- Standard Artisan Mechadendrite Change: Standard Artisan Mechadendrites now take 8 plasteel, 1 advanced component, 2 industrial components, and 6 steel each
- Standard Engineer Mechadendrite Change: Construction speed bonus reduced to 7.5% from 8%
- Standard Engineer Mechadendrite Change: Mechanoid shredding speed bonus reduced to 7.5% from 8%
- Standard Engineer Mechadendrite Change: Removed repair success chance
- Standard Engineer Mechadendrite Change: If Biotech is enabled, standard engineer mechadendrites boost mech repair speed by 5%
- Standard Engineer Mechadendrite Change: If Biotech is enabled, standard engineer mechadendrites boost subcore encoding speed by 5%
- Standard Engineer Mechadendrite Change: Standard Engineer Mechadendrites now take 8 plasteel, 1 advanced component, 2 industrial components, and 6 steel each
- Standard Drill Mechadendrite Change: Mining speed bumped to 10% from 8% (Fuck drill arms)
- Standard Drill Mechadendrite Change: Deep drill speed reduced to 5% from 6%
- Standard Drill Mechadendrite Change: Standard Drill Mechadendrites now take 8 plasteel, two advanced components, 2 industrial components, and 12 steel each
- Standard Serrated Mechadendrite Change: Armor Penetration bumped to 7.5% from 5%
- Standard Serrated Mechadendrite Change: It can now be found in quests
- Standard Serrated Mechadendrite Change: Standard Serrated Mechadendrites now cost 12 plasteel, 1 advanced components, 2 industrial components, and 12 steel each
- Standard Harasser Mechadendrite Change: Standard Harasser Mechadendrites now cost 12 plasteel, 2 advanced components, and 12 steel each
- Standard Heavy-duty bladed Mechadendrite Change: Removed cut capability as the game didn't play nice with it
- Standard Heavy-duty bladed Mechadendrite Change: It can now rarely appear as a quest reward
- Standard Heavy-duty bladed Mechadendrite Change: Standard Heavy-Duty Bladed Mechadendrites now cost 36 plasteel, 3 advanced components and 3 industrial components each

Research Changes
- Spinal Cord Attachment Research Project Change: It now costs 200 research points instead of 350
- Spinal Cord Attachment Research Project Change: It no longer has any prerequisites and is an orphan research
- Basic Mechadendrite Machining Research Project Change: It now costs 400 research points instead of 600
- Basic Mechadendrite Machining Research Project Change: It now has prosthetics and machining as prerequisites instead of Spinal Cord Attachment
- Refined Mechadendrite replacements Research Project Change: It now costs 800 research points instead of 1000
- Multitool Mechadendrites Research Project Change: It now costs 750 research points instead of 800
- Bladed Mechadendrites Research Project Change: It now costs 750 research points instead of 800
- Standard Mechadendrite Templates Research Project Change: It now costs 1500 research points instead of 1600
- Standardized Tooling Mechadendrites Research Project Change: It now costs 1250 research points instead of 900
- Drilling Mechadendrites Research Project Change: It now costs 1250 research points instead of 750
- Melee Mechadendrites Research Project Change: It now costs 1250 research points instead of 750

Fixes
- Fix: Refined Mechadendrite work requirements inherit from RefinedMechadendriteBase and not BasicMechadendriteBase
- Fix: Cleaned up Refined Bladed Mechadendrite XML
- Fix: Cleaned up Standard Mechadendrite's description and fixed typos
- Fix: Spell-checked descriptions