RimWorld
Customize Weapon
Mostrando 21-29 de 29 aportaciones
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Actualización: 22 AGO a las 14:04
por Vortex

[Auto-generated text]: Update on 8/23/2025 5:04:10 AM.

v0.2.1

Fixed some issues that required the DLC to run.

Actualización: 22 AGO a las 13:07
por Vortex

[Auto-generated text]: Update on 8/23/2025 4:07:41 AM.

v0.2.0

Built-in feature to pick up modules.

Actualización: 22 AGO a las 10:03
por Vortex

[Auto-generated text]: Update on 8/23/2025 1:03:11 AM.

v0.1.5

1. Fixed a typo in beam repeater
2. Outline texture now use "_o" as the default suffix

Actualización: 21 AGO a las 11:23
por Vortex

[Auto-generated text]: Update on 8/22/2025 2:23:05 AM.

v0.1.4

1. Added a new workbench texture, courtesy of @Elseud
2. Module effects are now visible on the info card before making
3. Fixed a typo in the 2x scope label

Actualización: 18 AGO a las 9:52
por Vortex

[Auto-generated text]: Update on 8/19/2025 12:52:35 AM.

v0.1.3

1. Fixed the texture positioning of the long barrel on the revolver.
2. Fixed the display of aiming time in the weapon panel.
3. Adjusted the font size of the label used as a fallback display.

Actualización: 17 AGO a las 20:49
por Vortex

[Auto-generated text]: Update on 8/18/2025 11:48:54 AM.

v0.1.2

1. Removed part of from module descriptions.
2. Added Effects and part-of information in the module’s DisplayStats and when hovering over the module in the panel.

Actualización: 17 AGO a las 10:15
por Vortex

[Auto-generated text]: Update on 8/18/2025 1:15:08 AM.

v0.1.1

1. The module's description will indicate the part to which it belongs.
2. When a texture is not provided for a module, the label will be displayed as a fallback.

Actualización: 17 AGO a las 2:04
por Vortex

[Auto-generated text]: Update on 8/17/2025 5:04:51 PM.

Fixed debugging gizmo related logic in developer mode.

Actualización: 17 AGO a las 1:29
por Vortex

[Auto-generated text]: Initial upload.