RimWorld
Customize Weapon
Se afișează 21-29 din 29 intrări
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Actualizare: 22 aug. @ 14:04

[Auto-generated text]: Update on 8/23/2025 5:04:10 AM.

v0.2.1

Fixed some issues that required the DLC to run.

Actualizare: 22 aug. @ 13:07

[Auto-generated text]: Update on 8/23/2025 4:07:41 AM.

v0.2.0

Built-in feature to pick up modules.

Actualizare: 22 aug. @ 10:03

[Auto-generated text]: Update on 8/23/2025 1:03:11 AM.

v0.1.5

1. Fixed a typo in beam repeater
2. Outline texture now use "_o" as the default suffix

Actualizare: 21 aug. @ 11:23

[Auto-generated text]: Update on 8/22/2025 2:23:05 AM.

v0.1.4

1. Added a new workbench texture, courtesy of @Elseud
2. Module effects are now visible on the info card before making
3. Fixed a typo in the 2x scope label

Actualizare: 18 aug. @ 9:52

[Auto-generated text]: Update on 8/19/2025 12:52:35 AM.

v0.1.3

1. Fixed the texture positioning of the long barrel on the revolver.
2. Fixed the display of aiming time in the weapon panel.
3. Adjusted the font size of the label used as a fallback display.

Actualizare: 17 aug. @ 20:49

[Auto-generated text]: Update on 8/18/2025 11:48:54 AM.

v0.1.2

1. Removed part of from module descriptions.
2. Added Effects and part-of information in the module’s DisplayStats and when hovering over the module in the panel.

Actualizare: 17 aug. @ 10:15

[Auto-generated text]: Update on 8/18/2025 1:15:08 AM.

v0.1.1

1. The module's description will indicate the part to which it belongs.
2. When a texture is not provided for a module, the label will be displayed as a fallback.

Actualizare: 17 aug. @ 2:04

[Auto-generated text]: Update on 8/17/2025 5:04:51 PM.

Fixed debugging gizmo related logic in developer mode.

Actualizare: 17 aug. @ 1:29

[Auto-generated text]: Initial upload.