tModLoader
Hardmode Ore Progression
Mostrando 1-5 de 5 aportaciones
Actualización: 5 DIC a las 11:04 a. m.

Version 1.4 has been published to Stable tModLoader v2025.10

  • Added config tooltips
  • Added config options to customize the amount of ore that generates

Actualización: 17 NOV a las 12:11 p. m.

Version 1.3 has been published to Stable tModLoader v2025.9

  • Added config option to force both ores to generate at each tier, regardless of the Drunk world flag.

Actualización: 13 NOV a las 4:03 a. m.

Version 1.2 has been published to Stable tModLoader v2025.9

  • Added config options:
    • Enable/Disable generation of Hallowed Ore
      (Some players liked most of the changes in this mod, but didn't like the addition of Hallowed Ore. Now this feature is optional.)
    • Change mechanical boss health/damage multipliers
      (Players can now control how powerful the bosses are depending on progression.)
  • Made fishing crate loot obey new progression.
    (Opening a crate before defeating the proper amount of mechanical bosses have been defeated will not grant the relevant hardmode ores.)
  • When Hallowed Ore is enabled in the config, added Hallowed Ore/Bars to crate loot
    (This change applies to Titanium and biome crates. It should serve as a renewable source for the previously limited Hallowed ore.)
  • Made ore generation respect existing worldgen values
    (Setting ore values in TEdit or via a mod will cause this mod to generate the proper ore type.)

Actualización: 28 JUL a las 7:16 a. m.

Version 1.1 has been published to Stable tModLoader v2025.5

  • Fixed Drunk World ore spawning
  • Increased the amount of ore spawned
  • Added compatibility for additional ores added by Exxo Avalon

Actualización: 20 JUL a las 8:51 p. m.

Version 1.0 has been published to Stable tModLoader v2025.5