Victoria 3

Victoria 3

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更新于:8 月 3 日 上午 6:23

- Added an autobuilder feature that the player and ai can use.
- AI will dynamically subsidize a couple buildings depending on finances
- Ports and Railways will automatically give infrastructure without needing a full workforce just to make the AI better
- All languages made up to date thanks to the donations I received.
- Swedish flag fixed
All other minor updates can be viewed on github

更新于:8 月 1 日 上午 9:35

- Added an experimental ai improvement game rule, should see better ai from this
- Added tech debuff game rule for those who want slower tech
- Incorporated the all colonies everywhere mod with permission from the mod owner
- Added an aggressive ai strategy that should hopefully make ai more aggressive
Any other minor changes will be on the github changelist

更新于:7 月 17 日 上午 4:55

-Hotfix to the economic boost at the start, game rule was sort of bugged.

更新于:7 月 16 日 下午 2:50

- Generated buildings at start
- Dynamic personal unions added
[if a ruler dies without a heir there is a 10% chance of a personal union]
- Gave colonial claim to the first country that colonizes a state to prevent border gore
- Minor fixes can be viewed on github

更新于:7 月 9 日 上午 4:42

Added homeland clean up script
Fixed culture merging rule

更新于:7 月 7 日 下午 12:20

Fixed economic boost rule not working

更新于:7 月 7 日 上午 10:32

-Event photo added
-State population modifier fix
-More game rules added
-Minor adjustments

更新于:7 月 5 日 下午 1:16

Added game rule for enabling/disabling decentralized nation merging for performance.

更新于:7 月 5 日 下午 12:39

Hotfix for culture merge rule being broken

更新于:7 月 5 日 上午 10:49

Beta version of the culture merging update, new save has to be started and the game rule selected.