Left 4 Dead 2

Left 4 Dead 2

Atomic Pipebomb (Vscript)
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更新于:8 月 26 日 下午 9:28
作者:kurochama

- Changed the radius damage formula when "allow_damage_on_survivor" is set to 1, to fix the damage bug on survivors in atomic explosion radius. Previously, the damage on survivors was a little bugged, more like reversed like the closest one to the center of explosion took less damage than the one farthest from explosion. Now the damage formula is correct.

更新于:7 月 4 日 下午 6:55
作者:kurochama

- Fixed the disappearing pipebomb bug on bots when "allow_timed_explosion" was set to 0 & "atomic_pipe_bomb_user" was set to 2. Now bot's pipebomb won't disappear until explosion.

更新于:6 月 26 日 下午 8:33
作者:kurochama

- Fixed the missing explosion sound on the atomic pipebomb.

更新于:6 月 22 日 下午 6:03
作者:kurochama

- A quick update. I forgot to add "atomic_pipe_bomb_user" to specify the survivor on "allow_timed_explosion 1" on the previous update. Now the "atomic_pipe_bomb_user" can take effects on "allow_timed_explosion 1".

更新于:6 月 22 日 下午 5:27
作者:kurochama

- Added a new feature, "allow_timed_explosion". When enabled, the explosion time follows the pipebomb tick timer. Use this if you want to maintain the pipebomb function to attract zombies before explosion.

更新于:6 月 22 日 上午 1:29
作者:kurochama