Left 4 Dead 2

Left 4 Dead 2

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Atomic Pipebomb (Vscript)
   
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Game Content: Scripts
Game Modes: Single Player, Co-op
Weapons: Throwable
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11.716 KB
6 月 22 日 上午 1:29
8 月 26 日 下午 9:28
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Atomic Pipebomb (Vscript)

在 kurochama 的 1 个合集中
Unique Weapons with Special Features
66 件物品
描述
"I am...ATOMIC...!!" :D

B: "Oh sh*t... Don't tell me that your idea this time was related to that...!"
A: "Not really... I just remembered that fun shout halfway during making this mod hehehe..."


Well, this is a special pipebomb. I'm not sure if there's already similar mod because afaik, people usually just reduce the tick duration so it will explode faster.


"What makes this different?"


This doesn't change any cvars, as it simply uses event functions to trigger the big explosion effect along with the custom damage & radius. & this pipebomb explodes instantly the moment it hits any objects, either it's ground, wall, or ceiling.


List of features available on "atomic pipe bomb.txt" cfg file:
  1. atomic_pipe_bomb_user: Who can use this pipebomb (bots/ players/ all).

  2. atomic_pipe_bomb_damage: How much the damage is. Min= 1, max= no limit.

  3. atomic_pipe_bomb_radius: The explosion radius. Min= 1, max= no limit.

  4. allow_damage_on_survivor: When enabled, survivors take damage when caught in explosion. Damage table=
    allow_damage_on_survivor = 0
    allow_damage_on_survivor = 1
    - Damage = 0
    - Easy/Normal= 10% of original damage
    - Advanced= 25% of original damage
    - Expert= 50% of original damage

  5. allow_timed_explosion: When enabled, the explosion time follows the pipebomb tick timer. Use this if you want to maintain the pipebomb function to attract zombies before explosion.


Mechanisms of "Atomic Pipebomb":
  • Throw a pipebomb like usual.

  • Once it hits an object, it will explode instantly. "allow_timed_explosion" controls this, so, if you prefer the old pipebomb with timer before explosion instead of instant explosion, you can change the value of this feature.

  • The explosion damage & radius are controlled by the settings on the cfg file.

  • Survivors will stumble when caught in the explosion radius, while special infected & tank will be thrown far away.

  • The explosion damage on survivors when "allow_damage_on_survivor" is enabled is based on how close they are to the center of explosion. The farther, the less damage from the original/ full damage.


Now, you can start to depend on pipebomb as one of trump cards during incoming attacks or fighting tank. Just send tank flying with this :D


NOTES:
  • This instant explosion of pipebomb is incompatible with "Saiyan Pipebomb", because this will immediately remove the pipebomb after explosion so the functions on "Saiyan Pipebomb" won't be active. If you want to use "Saiyan Pipebomb", change "allow_timed_explosion" to1.
  • When "allow_timed_explosion" is set to 1, the pipebomb timer is 0.5 second faster. This is to prevent a bug where pipebomb original explosion is triggered first & makes the atomic explosion fails to be triggered.
32 条留言
Olive Higgins (Yuan) 9 月 17 日 下午 11:40 
And...That I call the real pipebomb
bommybombom 8 月 28 日 下午 11:26 
thx
kurochama  [作者] 8 月 28 日 下午 11:01 
@bommybombom , that's from "Enhanced Angry Bots" mod. The exp is used to buy weapons & items.
bommybombom 8 月 28 日 下午 10:35 
whats that exp mod\
kouga 8 月 28 日 上午 3:38 
ah, understood! thanks for explaining and being patient 😁
kurochama  [作者] 8 月 28 日 上午 3:30 
@ kouga ,I think that's already available. There's "allow_timed_explosion" on the feature that controls whether it's an instant explosion or it's ticking first just like the original pipebomb..
kouga 8 月 28 日 上午 12:01 
sorry, i meant to say the explosion timer. itd be nice to be able to choose between a delayed explosion and an instant one
kurochama  [作者] 8 月 27 日 下午 11:45 
@kouga , why do you still need the old pipebomb, when the stronger pipebomb exists? Normally it should be possible to make it, but it would be a waste of pipebomb if you throw a normal pipebomb instead of the atomic one.
kouga 8 月 27 日 下午 8:28 
what if you added a mode for manual activation, where if you were holding SCORE while throwing, atomic pipe bomb will apply, otherwise it just behaves like a normal pipe?
kurochama  [作者] 8 月 25 日 上午 9:02 
@ ₦Ɇ₲₳₦ , thank you :steamhappy: