Call of Duty: Black Ops III

Call of Duty: Black Ops III

MULTIDIMENSIONAL MAZE OF MADNESS
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Uppdatering: 3 jul @ 14:44

- Fixed an issue where zombies could attack and kill the player during cutscenes.

Uppdatering: 3 jul @ 14:29

- Fixed orbs not disappearing in the Japan quest
- Fixed orbs remaining after a failsafe in the Japan quest
- Fixed players dying from explosions during the failsafe quest
- Fixed perks not displaying correctly
- Improved lighting in the Egypt and Black Hole areas

Uppdatering: 3 jul @ 8:37

- Enhanced cel-shading with crisper outlines and more consistent tonal bands
- Fixed various quest bugs and fine-tuned quest progression logic
- Refined Dark Lord boss-fight damage system for more balanced combat

Uppdatering: 2 jul @ 14:54

- Resolved lighting inconsistencies across multiple areas

Uppdatering: 2 jul @ 13:24

- Added textual story hints for the advanced Easter egg
- Enhanced cartoon shaders
- Expanded the maze with additional perks
- Fixed weapon-cycling bugs in the spaceship area
- Corrected misaligned HUD elements

Uppdatering: 1 jul @ 14:22

- Fixed issue preventing player death in the Dark Tower and Castle
- Resolved clipping problems and restored missing models in the Egypt quest area
- Addressed zones not covered by post-processing visual adjustments

Uppdatering: 1 jul @ 11:15

- Enhanced visual style and post-processing effects

Uppdatering: 29 jun @ 16:04

- Updated map layouts and improved lighting

Uppdatering: 29 jun @ 12:47

- Fixed minor bugs during quest completion
- Refined hint quality for clearer guidance

Uppdatering: 28 jun @ 3:30

- Further refined HUD design for clarity and usability
- Updated sound effects across multiple locations
- Fixed issues during the Dark Lord fight