Call of Duty: Black Ops III

Call of Duty: Black Ops III

MULTIDIMENSIONAL MAZE OF MADNESS
Viser 1–10 av 16 bidrag
< 1  2 >
Oppdatering: 3. juli @ 14.44

- Fixed an issue where zombies could attack and kill the player during cutscenes.

Oppdatering: 3. juli @ 14.29

- Fixed orbs not disappearing in the Japan quest
- Fixed orbs remaining after a failsafe in the Japan quest
- Fixed players dying from explosions during the failsafe quest
- Fixed perks not displaying correctly
- Improved lighting in the Egypt and Black Hole areas

Oppdatering: 3. juli @ 8.37

- Enhanced cel-shading with crisper outlines and more consistent tonal bands
- Fixed various quest bugs and fine-tuned quest progression logic
- Refined Dark Lord boss-fight damage system for more balanced combat

Oppdatering: 2. juli @ 14.54

- Resolved lighting inconsistencies across multiple areas

Oppdatering: 2. juli @ 13.24

- Added textual story hints for the advanced Easter egg
- Enhanced cartoon shaders
- Expanded the maze with additional perks
- Fixed weapon-cycling bugs in the spaceship area
- Corrected misaligned HUD elements

Oppdatering: 1. juli @ 14.22

- Fixed issue preventing player death in the Dark Tower and Castle
- Resolved clipping problems and restored missing models in the Egypt quest area
- Addressed zones not covered by post-processing visual adjustments

Oppdatering: 1. juli @ 11.15

- Enhanced visual style and post-processing effects

Oppdatering: 29. juni @ 16.04

- Updated map layouts and improved lighting

Oppdatering: 29. juni @ 12.47

- Fixed minor bugs during quest completion
- Refined hint quality for clearer guidance

Oppdatering: 28. juni @ 3.30

- Further refined HUD design for clarity and usability
- Updated sound effects across multiple locations
- Fixed issues during the Dark Lord fight