Call of Duty: Black Ops III

Call of Duty: Black Ops III

MULTIDIMENSIONAL MAZE OF MADNESS
Mostrando 1-10 de 16 aportaciones
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Actualización: 3 JUL a las 2:44 p. m.

- Fixed an issue where zombies could attack and kill the player during cutscenes.

Actualización: 3 JUL a las 2:29 p. m.

- Fixed orbs not disappearing in the Japan quest
- Fixed orbs remaining after a failsafe in the Japan quest
- Fixed players dying from explosions during the failsafe quest
- Fixed perks not displaying correctly
- Improved lighting in the Egypt and Black Hole areas

Actualización: 3 JUL a las 8:37 a. m.

- Enhanced cel-shading with crisper outlines and more consistent tonal bands
- Fixed various quest bugs and fine-tuned quest progression logic
- Refined Dark Lord boss-fight damage system for more balanced combat

Actualización: 2 JUL a las 2:54 p. m.

- Resolved lighting inconsistencies across multiple areas

Actualización: 2 JUL a las 1:24 p. m.

- Added textual story hints for the advanced Easter egg
- Enhanced cartoon shaders
- Expanded the maze with additional perks
- Fixed weapon-cycling bugs in the spaceship area
- Corrected misaligned HUD elements

Actualización: 1 JUL a las 2:22 p. m.

- Fixed issue preventing player death in the Dark Tower and Castle
- Resolved clipping problems and restored missing models in the Egypt quest area
- Addressed zones not covered by post-processing visual adjustments

Actualización: 1 JUL a las 11:15 a. m.

- Enhanced visual style and post-processing effects

Actualización: 29 JUN a las 4:04 p. m.

- Updated map layouts and improved lighting

Actualización: 29 JUN a las 12:47 p. m.

- Fixed minor bugs during quest completion
- Refined hint quality for clearer guidance

Actualización: 28 JUN a las 3:30 a. m.

- Further refined HUD design for clarity and usability
- Updated sound effects across multiple locations
- Fixed issues during the Dark Lord fight