Total War: WARHAMMER III

Total War: WARHAMMER III

Deithland: An Empire Roster Overhaul (Artillery Update!)
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更新:9月15日 @ 10時24分
更新者:Doktober

-Lowered recruit times for the Deithguard, they're all 1 turn now.
-Fixed vinderbane impact, was too crazy.
-Doubled Hellbore HEAL ammo damage vs buildings.
-Mountain Guns base reload time reduced from 18 to 16.
-Culverins range raised from 425 to 450.
-Added grape shot ammo types to the Culverins, Knellguns, Drakebiters and Mountain Guns, each balanced against its round shot equivalent.

更新:9月6日 @ 8時18分
更新者:Doktober

- Fixed Autofalcons ammo count
- Something I can't remember

更新:9月5日 @ 7時01分
更新者:Doktober

Artillery Update!

- Added 10 new Artillery units
- Chemlancer armor raised from 60 to 90
- Chemlancer drilling guns damage and impact rebalanced
- Animation touch-ups for some of the weapon teams, troops and Pyrehulks
- Cinderwind Bomb shockwave removed, no more knocking your own men around

更新:7月11日 @ 10時50分
更新者:Doktober

-Buffed the Hellbores, models have gone from 8 to 12 and have the same health as the Mortar Muskets now.

更新:7月6日 @ 12時09分
更新者:Doktober

-Fix for the fix, set the filepath correctly!

更新:7月6日 @ 8時10分
更新者:Doktober

- Gave temporary low poly models to some of the infantry to try and help with poor performance. Proper ones will come when Asset Editor is working again.

更新:6月30日 @ 9時19分
更新者:Doktober

- Full schematic compatibility with Elspeth von Draken’s Gunnery School enabled — all ranged units (Chemlancers with Lances have been included) now contribute to schematic progression!

更新:6月24日 @ 15時13分
更新者:Doktober

-Reduced costs across the board, in the amounts of a hundred or several hundred for initial recruitment and upkeep.

更新:6月22日 @ 8時38分
更新者:Doktober

-Reduced the impact/force of the Chemlancer's with Drilling Guns and Deithguard (Blasterkeys) shotgun blasts, the effect was multiplied across every pellet, not split between them. Should function normally now.

更新:6月18日 @ 7時51分
更新者:Doktober

-Description update.