Total War: WARHAMMER III

Total War: WARHAMMER III

Deithland: An Empire Roster Overhaul (Artillery Update!)
1–10/10 bejegyzés mutatása
Frissítés: szept. 15. @ 10:24
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-Lowered recruit times for the Deithguard, they're all 1 turn now.
-Fixed vinderbane impact, was too crazy.
-Doubled Hellbore HEAL ammo damage vs buildings.
-Mountain Guns base reload time reduced from 18 to 16.
-Culverins range raised from 425 to 450.
-Added grape shot ammo types to the Culverins, Knellguns, Drakebiters and Mountain Guns, each balanced against its round shot equivalent.

Frissítés: szept. 6. @ 8:18
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- Fixed Autofalcons ammo count
- Something I can't remember

Frissítés: szept. 5. @ 7:01
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Artillery Update!

- Added 10 new Artillery units
- Chemlancer armor raised from 60 to 90
- Chemlancer drilling guns damage and impact rebalanced
- Animation touch-ups for some of the weapon teams, troops and Pyrehulks
- Cinderwind Bomb shockwave removed, no more knocking your own men around

Frissítés: júl. 11. @ 10:50
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-Buffed the Hellbores, models have gone from 8 to 12 and have the same health as the Mortar Muskets now.

Frissítés: júl. 6. @ 12:09
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-Fix for the fix, set the filepath correctly!

Frissítés: júl. 6. @ 8:10
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- Gave temporary low poly models to some of the infantry to try and help with poor performance. Proper ones will come when Asset Editor is working again.

Frissítés: jún. 30. @ 9:19
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- Full schematic compatibility with Elspeth von Draken’s Gunnery School enabled — all ranged units (Chemlancers with Lances have been included) now contribute to schematic progression!

Frissítés: jún. 24. @ 15:13
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-Reduced costs across the board, in the amounts of a hundred or several hundred for initial recruitment and upkeep.

Frissítés: jún. 22. @ 8:38
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-Reduced the impact/force of the Chemlancer's with Drilling Guns and Deithguard (Blasterkeys) shotgun blasts, the effect was multiplied across every pellet, not split between them. Should function normally now.

Frissítés: jún. 18. @ 7:51
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-Description update.