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报告翻译问题






Most of the textures I edited to be those colors, they're not masks that can be changed with a table in RPFM.
That said, they're just DDS files, and anyone can just export them to GIMP or another photo program, switch the colors, and put them back in and they'll work.
War crimes
Tanks
Artillery
Iron Men
Conscripts
and Field guns
Which means we're missing aircrafts, superweapons, and dogs before this becomes Red Alert. I am all for it.
Sorry if this is explained somewhere else, I just haven't been able to find any.
the art style is amazing, the units feel very well balanced, the production quality is splendid,
im currently doing a playthrough with guns of the empire just to tide me over till the (am i allowed to say the name of the new unit) releases
overall 10/10 glory to deithland
Would love it if only the player could have access to these units. Unless that's not possible ofc.
Love this mod! Honestly I bought the game just to play this mod and the the German Army one :)
What esentially happen btw Doktober is that the units basically constantly switch between melee and ranged mode, though again it was fixed when i resubed to the mod.
1. Unsuubscribe the mod
2. Go to ttw3's local files, go to the data folder, delete the file called 17C_Deithland_Main.pack (deleting the image is unnecessary)
3. Once deleted, close steam (I did it via task manager). Resubscribe to the mod
4. DO NOT RE-DOWNLOAD THE FILE FROM THE GOOGLE DRIVE!!! Steam does the download and setup for you.
5. Lauch the game. Test it in a custom battle. All guns should now be firing as intended.
Engelspeers are gonna stay as they are, you've essentially got six Cinderbell howitzer explosions that home in on a target. Anything more would make them overpowered. The tracking is also the absolute best I can make them.
The most recognizable sign is that this unit doesn't carry guns, they hang their guns on their backs and hold swords even though they are in firing mode. And when the enemy comes into firing range, they are stuck in a constant transition from melee to guns and back again.
Either way, keep up with the good work my man. Love the mod :)