全面战争:战锤3

全面战争:战锤3

Deithland: An Empire Roster Overhaul (Tank Update!)
903 条留言
Doktober  [作者] 3 小时以前 
Navy Blue and Maroon Red are the colors of Deithland. It's going to stay that way.

Most of the textures I edited to be those colors, they're not masks that can be changed with a table in RPFM.

That said, they're just DDS files, and anyone can just export them to GIMP or another photo program, switch the colors, and put them back in and they'll work.
Motivated_Guy 3 小时以前 
Doktober, if you can hear me, can we please have a color paletter selector. As much as I love the red and blue color scheme for the units, it would be crazy good if we could sport Reikland (red, gold and white) colors for Karl Franz, Nuln (Red, white and black) for Elspeth, Gold and purple for Supreme Gelt and Yellow, Gold and Red for Volkmar the Grim.
AdamBomb 6 小时以前 
Is this mod supposed to replace Empire units with Deithland mod units? I still have access to both on mine, and I'd like to just have the Deithland ones. Is there a way to get rid of the vanilla Empire units?
Frost 8 小时以前 
o dogs would be pretty good as like a utility for a infantry to send out charging towards charging enemy forces! or i dunno!
Enclave Footsoldier 11 小时以前 
So we have:
War crimes
Tanks
Artillery
Iron Men
Conscripts
and Field guns
Which means we're missing aircrafts, superweapons, and dogs before this becomes Red Alert. I am all for it.
Aberon 13 小时以前 
Amazing mod, thank you very much, but the blue color looks bad, I need the faction colors or the color of the death corps from 40k:steamthumbsup:
Bart-Boy 17 小时以前 
What exactly is the situation with lords, both legendary and generic. Are any of them changed in either skill tree or aesthetically to support the overhaul? Is there anything unique in legendary skill trees?

Sorry if this is explained somewhere else, I just haven't been able to find any.
蕾缪安玉竹真香 12 月 12 日 下午 8:10 
Thank you for your information.I will keep hoping, even if it takes a long time.
Doktober  [作者] 12 月 12 日 下午 1:23 
Anyone is free to make a submod for warband upgrade. That mod seems iffy on support however and tends to make modded units overpowered, hence why I don't personally use it.
Panzer 12 月 12 日 下午 12:10 
warband upgrade would be grand ngl this mod is a must have in every camp i play
蕾缪安玉竹真香 12 月 12 日 上午 8:29 
Warband Upgrade,If possible:luv:
Saint Pepsi 12 月 12 日 上午 3:18 
Hi dok how are u? hope everyything fine , i'm using right now your "musical instruments" to "persuade" skaven to leave Tilea , Miragliano would be proud about your machines however u have plan to make more icons? or changing pics for your warmachines? one thing that happened to me is that i recruit wrong units because the pics are very similar and there are no difference in the icons, Deithguard / pyrehulks are very clear but warmachine could probably use un upgrade in clear visuals, like before love your mod take it as a feedback.
BigBadBlasphemy 12 月 11 日 下午 7:29 
this is litteratly what Humanity should be like in total war.
Tea 12 月 11 日 上午 9:51 
are we able to change their colors -- it's fine if not, super cool mod :)
Motivated_Guy 12 月 10 日 上午 12:03 
We are gonna reach levels of peak that have never been seen before
Saint Pepsi 12 月 9 日 下午 11:41 
wtf bro i thought u were done with tanks ahahah u crazy
Knavbot 12 月 9 日 下午 3:36 
I am doing an Elspeth playthrough and this is the only mod I am using, and I noticed that I didn't get credit for upgrading the Nuln Gunnery School to T5, and upon further investigation when hovering over the T4 rank in the Imperial Gunnery School the text reads as "Construct the 2500 following buildings" Nuln Gunnery School".
Doktober  [作者] 12 月 9 日 下午 3:02 
Yeah absolutely do not spoil what I have planned. Especially when it's nearly done.
Guiding Chaos 12 月 9 日 下午 1:54 
why did i say by far twice
Guiding Chaos 12 月 9 日 下午 1:53 
this is by far the best mod i have found for this game by far

the art style is amazing, the units feel very well balanced, the production quality is splendid,

im currently doing a playthrough with guns of the empire just to tide me over till the (am i allowed to say the name of the new unit) releases

overall 10/10 glory to deithland
Motivated_Guy 12 月 9 日 上午 11:10 
@LYNCHLANDLORDS this is one of the comments of all time. I for one, would be in support of this. We must add Azur Lane to Warhammer Fantasy now!
Doktober  [作者] 12 月 9 日 上午 8:30 
Ah thanks for the heads up, I toned down the mass for the mountain guns for the next update. It was higher than the Drakebiters which is unintended.
fretkaf 12 月 9 日 上午 12:14 
Amazing mod. Are you considering a compatibility patch for Millennium?
Frost 12 月 9 日 上午 12:01 
@LYNCHLANDLORDS jesus christ
Saint Pepsi 12 月 8 日 下午 10:09 
hi dok amazing mod , one thing , take it as a feedback i act love your mod , mountain guns are holy moly strong , not in the dmg but in the punching power, they can permastun giants easy . idk if it's intended or not.
LYNCHLANDLORDS 12 月 8 日 下午 4:10 
Hi! Great mod! Can you add an MCT option to replace all the unit models with female variants? (Preferably they would have large breasts, red eyes, white hair, big tits, anime eyes, fat honkers, they'd be single of course, long legs, thick thighs, and maybe add a breast slider that goes from "back pain" to "comical"?) Thanks in advance!
JED JUSTICE 12 月 8 日 下午 1:19 
Hey Dok, love your work! I am putting together a hero and would love to use some of your modeling work for his guns and armor. I would credit you of course- is that ok with you?
sinh 12 月 8 日 下午 12:57 
Amazing mod. Love it. One thing tho. Is it possible to add some options for MCT to disable these units for AI Empire? These units are so unbelievably strong in auto resolve that Karl pretty much rolls over all the chaos factions in Norsca, Throt, beats the ♥♥♥♥ out of Arbaal and knocks on Archeons ns doorstep all by turn 60.

Would love it if only the player could have access to these units. Unless that's not possible ofc.
Archaon 12 月 8 日 上午 11:35 
I really like this mod but I think the time it took 3 Units of Cinderbell-Howitzers to destroy a Wall Segment was pretty underwhelming. Is that intentional or are you planing to increase the Damage against Structures? No Hate just curious. :)
jonnycomelately 12 月 8 日 上午 8:50 
Unsubscribing and Resubscribing fixed it for me.

Love this mod! Honestly I bought the game just to play this mod and the the German Army one :)
Haylong 12 月 7 日 下午 3:10 
You need to unsubscribe and resub it Knavbot, or do as Wuyanxing666 said.

What esentially happen btw Doktober is that the units basically constantly switch between melee and ranged mode, though again it was fixed when i resubed to the mod.
Knavbot 12 月 7 日 下午 12:51 
I am having the same issue, my troops refuse to fire their guns, and this is the only mod I am using.
Doktober  [作者] 12 月 7 日 上午 11:33 
It shouldn't at all. It was really just two additional animations in the registry that pushed the whole thing down and knocked the order out of whack, as well as renamed a couple. Everyone still having the bug should try wuyanxing's fix. Sometimes unsubscribed workshop files do stick around in your game and you gotta manually purge them.
Motivated_Guy 12 月 7 日 上午 11:21 
I hope that this will not affect an ongoing campaign from the previous version of the game. I would like to continue my ultimate crisis playthrough.
DaYisom 12 月 7 日 上午 10:06 
I think I found the problem and the solution. You have to delete the directly downloaded data files from the local steam files. Here are the steps I took to fix the problem:

1. Unsuubscribe the mod
2. Go to ttw3's local files, go to the data folder, delete the file called 17C_Deithland_Main.pack (deleting the image is unnecessary)
3. Once deleted, close steam (I did it via task manager). Resubscribe to the mod
4. DO NOT RE-DOWNLOAD THE FILE FROM THE GOOGLE DRIVE!!! Steam does the download and setup for you.
5. Lauch the game. Test it in a custom battle. All guns should now be firing as intended.
Doktober  [作者] 12 月 7 日 上午 9:10 
I really cannot replicate the no-firing bug, public version seems to be working fine for all units. I gotta chalk it up to CA shenanigans I'm afraid.

Engelspeers are gonna stay as they are, you've essentially got six Cinderbell howitzer explosions that home in on a target. Anything more would make them overpowered. The tracking is also the absolute best I can make them.
Frost 12 月 7 日 上午 8:27 
why not change them they are PRETTY strong like this entire mod gives empire ALOT of units that are very different stat wise that cost the same (like 700 or 400 for a squad of dudes with ROCKET LAUNCHERS WITH TRACKERS) idk what made you think they are fine, but yea fix their tracking and do not increase the unit capacity remember it may be funny but its gotta be balanced
Motivated_Guy 12 月 7 日 上午 2:56 
DO NOT CHANGE ENGELSPEERS. Give them more units per model instead. 12 at base. It would be so funny. Their tracking can use some work too, as I have seen the rockets hit singular targets continuously even after the actual unit has run away.
Frost 12 月 7 日 上午 2:10 
also you should make the engel spears cost more in battles cause they i mean come on they are pretty strong
ebonmaw 12 月 7 日 上午 1:28 
yup can confirm, unistalled every mod, uninstalled and reinstalled deithland, and they are still afraid to pull the trigger. CA shenanigans it seems. Anyway, patience will be easy as this mod is a marvel
DaYisom 12 月 7 日 上午 12:38 
Hi... Sorry to bother again... Deithland is the only mod that I am loading and it is still bad... Is it possible to ask you to check again please...?
Frost 12 月 6 日 下午 9:11 
i love you so much man your so cool to me and i look up to you i hope i can do stuff like you and hell even talk to you on a closer level, i watch ur youtube videoseverytime i come home from school and i laugh and admire your gmod animating and mod making on twh3 <333 -love Frost or force whichever :8bitheart:
Doktober  [作者] 12 月 6 日 下午 4:05 
You might have another mod conflicting that edits something. everything is working okay on my end. Could also just be some CA shenanigans.
ebonmaw 12 月 6 日 下午 1:30 
Also noticed the firing bug on mortar muskets andaxelock rifles, strangely tiller guns worked fine. Unsubbing didn't solve anything and i don't use the formation mod
Fight For Lewd Your mom 12 月 5 日 下午 10:33 
update: i think the Formations Full version mod cause problem
Fight For Lewd Your mom 12 月 5 日 下午 10:05 
Hi I'm here to say your Blaster Key rifles unit are broken, they won't fire they are stuck in melee mode, I think you should take a look for it, this new update ruin alot of mod
The most recognizable sign is that this unit doesn't carry guns, they hang their guns on their backs and hold swords even though they are in firing mode. And when the enemy comes into firing range, they are stuck in a constant transition from melee to guns and back again.
Ani_Rude 12 月 5 日 下午 5:33 
@Doktober yes resubbing worked, thanks for all the great work :) !
Haylong 12 月 5 日 下午 1:16 
The issue seems mostly solved though as you said by unsubbing and resubbing tho personaly.
Either way, keep up with the good work my man. Love the mod :)
Haylong 12 月 5 日 下午 1:05 
Having the same issues as everyone else, units miss behaving
taffy 12 月 5 日 上午 11:00 
Units for me are still not firing as well, it may have to do with the new update?