Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Stances Retold
Ergebnisse 1–10 von 15
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Update: 16. Okt. um 6:18
von Franck

Some quality of life improvements :

- Added an hold stance to all infantry melee in the game. Some higher stance level (Spearwall...) have a limited size area, so it was annoying to block chokepoints.

- Reduced stance timer to switch back faster to normal or no stance at all.

- Stances can be set before battle phase now !

Update: 13. Okt. um 23:44
von Franck

A 30-minute countdown timer has been implemented on each of the stances to force the UI to refresh. This fixes a UI refresh bug.

Update: 7. Okt. um 7:13
von Franck

Ui refresh bug fixed.

Update: 2. Okt. um 5:48
von Franck

- Sprint ability : reducing stamina usage. Increasing ability effect time.

Update: 7. Sep. um 11:06
von Franck

General :
- Minimum melee hit chance changed from 10% to 5% making units with high defensive untis more resilient.
- Melee hit chance base changed from 15% to 20%.

Defensive stance :
- Shield Armor stats deleted. (This stat is in the data base but it is inactive in the core game. It has no effect)
- Armor added (unit resilience improved).
- Melee defense increased in some club and axe units making them more resilient.

Offensive stance :
- Charge bonus added.
- Melee attack malus deleted.

Update: 4. Sep. um 7:50
von Franck

Balance adjustements :

Defensive stance
- Increased missile block change.
- Increased Shield armor.

Update: 28. Aug. um 11:25
von Franck

Balance adjustements :

1. Precise stance vs units bonus increased.

2. Defensive stance : Mass bracing (charge resistance) increased.

3. Defensive stance : Bonus vs large increased. Spear units in defensive stance are now more resistant vs chariots and cavalry.

Update: 19. Aug. um 9:49
von Franck

Balance adjustement :

1. Defensive stance : Unit mass bonuses increased.

2. Precise stance : Attack increased.

3. Offensive stance : Damage increased.

Update: 3. Jul. um 12:19
von Franck

Update: 2. Jul. um 13:52
von Franck