Rivals of Aether

Rivals of Aether

Mr (Ant) Tenna
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更新于:10 月 27 日 下午 3:20
作者:Whispernyan

v2.8

Thanks for getting to 5 stars! To celebrate a bit late here's a new update

Neutral Special: Projectiles last longer, send at a lower angle, and freeze sooner

Forward Special: Entirely replaced, now summons a gacha ball which can trap players inside, unlike the Quiz Vortex, players can still move inside the capsule. The capsule can also be kicked around.

Forward Air: Now has a hitbox on the clap particles

Down Special: Can now be jumped and sheild'd out of all. There might also be a bit of a surprise if you try to attack during it?

I don't plan on touching Tenna again after this unless some catrastrophic bug happens.

更新于:7 月 13 日 上午 1:10
作者:Whispernyan

v2.6

Popularity: Curve was readjusted

Dash Attack: Is active longer

F Strong: Deals slightly less damage

U Strong: Animation was made larger and hitboxes were readjusted

F Special: Quiz Vortex uses less popularity each frame, and has a lower cooldown

更新于:7 月 10 日 下午 3:49
作者:Whispernyan

v2.5

F Special: Quiz Vortex eats up a lesser amount of popularity each frame

更新于:7 月 10 日 上午 12:36
作者:Whispernyan

v2.4

Taunt: Pop generation is now weighted, the more popularity you have filled up the slower it's filled by taunting. This means taunting is great for getting a good amount of popularity but you still have to get attacks off to reliably to pull off an F Special:

Popularity: Popularity reduction from being attacked is now capped to 3 a hit to a maximum of 3 consecutive hits in a row. You also now start with less popularity.

F Special: Now requires a whopping 45 popularity to cast, and comes with a 2000 frame cooldown. This cooldown is reduced slightly when landing attacks. The hud indicator will now turn transparent and become more opaque the closer the cooldown is to being done. The quiz vortex no longer uses up popularity on cast, instead each frame it exists for it will reduce your popularity, dying if you hit 0. This means it can only effectively last a little less than 2 seconds before dying without Tenna keeping it alive by taunting. This also means the move uses significantly less popularity if you land a direct hit.

更新于:7 月 8 日 下午 6:58
作者:Whispernyan

v2.3 - Small Visual Updates

Tenna's respawn platform has been changed

Tenna's victory pose and background have been changed

Tenna's character selection portrait has been changed

Forward Strong: Sweetspot has higher knockback scaling

更新于:7 月 8 日 下午 6:58
作者:Whispernyan

v2.2

更新于:7 月 7 日 上午 2:32
作者:Whispernyan

v2.2

Popularity: Taunt generates popularity faster. Taunting before having touched the ground results in massively reduced popularity gain (respawn platform). The bonus popularity for combos has been increased. On Death you only lose a chunk of popularity instead of being set to 0. At the start of the match you spawn in with a chunk of popularity so you don't have to begin by taunting.

Forward Special: Quiz vortex is more resistant to breaking

Down Special: Shadowman take less popularity

Neutral Special: Reworked, now deals hitstun while costing more popularity and coming out smaller and slower. Can still freeze.

Dash attack: Each subsequent usage reduced the amount it travels

Fair: Now doesn't freeze you in midair, unless you press the attack button again. Which is stronger and creates the projectile. The projectile now goes through platforms and enemies, falls faster, and travels further.

Back Air: Fixed knockback values, sweetspot is stronger

Up Air: Additional weak hitbox that covers more of the body

Forward Tilt: Faster, weaker

Forward Strong: Stronger

Down Strong: Stronger

Up Strong: Stronger

Up Tilt: Sourspot sends more vertically

Jab: Hitbox comes out one frame later to align with animation better



更新于:7 月 1 日 下午 7:42
作者:Whispernyan

v2.1

Fixed issue with Quiz Vortex
Changed D Strong to no longer change color with alts
Changed Quiz Vortex to no longer change color with alts

更新于:6 月 28 日 下午 11:43
作者:Whispernyan

v2.0

Lots of new animations

Nair: Animation sped up drastically

Bair: New animation, added sweetspot and a leg hitbox

Uair: Now has upwards lift

Dash Attack: Less knockback and travels a shorter distance

Uspecial: No longer refreshed by air dodges

Dstrong: Sprite reworked to better reflect different alts

更新于:6 月 27 日 下午 1:03
作者:Whispernyan

v1.6

The actual buff update; most attacks have received reworked hitboxes with new sweat spots which means overall the character does much more damage and knockback. I won't specify in each attack but just keep in mind this applies to every attack listed.

Taunt: Soft Armor Increased, you can parry while in the taunt now. Taunting at the start of the match will also re-enable talking.

Jab: Sweat Spot hitbox added

Dash Attack: Less endlag, has a sweet spot at the start of the attack, and no longer has scaling knockback. Landing the attack twice in quick succession will send opponents behind you not allowing for a followup, but previous behavior is still possible by just waiting a tiny bit between dashes.

F Tilt: Sweet spot hitbox added, move can be acted out of sooner

U Tilt: Sweat spot hitbox added on the head, the rest of the hitbox now sends away

N Air: Now deals constant knockback, with a sweet spot at the start of the attack

F Air: Less endlag

D Air: Move now deals constant knockback, with a sweetspot at the start of the attack. Landing the attack now allows a brief opportunity to jump out of the attack.

U Air: Sweet spot hitbox added

F Strong: Sweet spot hitbox added, alongside new hitbox that can hit an opponent on a platform. Has more range.

D Strong: New audio, and fills popularity during the attack, fills less pop on hit however

U Strong:Sweat spot hitbox added on the head, the rest of the hitbox now sends away, and now fills popularity during the attack, fills less pop on hit however