Fallen Aces

Fallen Aces

Long Days Rest - Chapters 1 & 2
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Uppdatering: 13 jun @ 20:00

Chapter 2
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Updated some areas, and expanded an area slightly

Replaced outdated broken Train, with updated auto-running script
(still slightly broken but functions better temporarily than the previous setup)

Added some few new enemies exclusive for Hard players
(Won't be promising that I am planning much design based around hard,
seems like it is already plenty designing mainly around the idea of the "average" player,
since I consider myself at most there.)

Adjusted event trigger zones to be reflective of the new map updates
(Ideally, but could have potentially missed something out of my testing)

Uppdatering: 11 jun @ 18:18

Chapter 2.1
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Hot-fixed some texture areas, and added new props in detailing

Levels should be setup in game now with functional chapter select.

Uppdatering: 11 jun @ 18:03

Chapter 2.0
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Initial Release

Uppdatering: 8 jun @ 9:27

2.0
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Updated various sectors' brightness, to be reflective of the lighting updates,
and to allow the lighting system to break beyond just "partially hidden"

Changed level boundaries a bit to help lock in the more acrobatically inclined Mike



Uppdatering: 6 jun @ 12:28

1.6
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"Fixed" the notes and audio deployments

Updated event trigger locations, and added new non-existing ones

Changed sector brightness across points in the map

Updated floor, wall, and ceiling textures across certain surfaces

Uppdatering: 6 jun @ 12:26

Uppdatering: 6 jun @ 12:23

Uppdatering: 6 jun @ 7:48

1.5
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Updated existing secrets and added new

Changed map locations slightly, added new sectors

(accidentally broke much of the map during that process, which ideally in the next map I will have better file structure- luckily I still was doubling up on my saves)

Updated the existing note and audio player paths to ideally converge everyone on the same vision.

Uppdatering: 5 jun @ 16:38

1.4
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Updated lighting across various spaces, added props for lighting sources

Changed a couple map textures to provide some more world logic, (i.e. vehicles existing in a space they couldn't otherwise manage to be logically)



Fixed poster not matching between versions

Uppdatering: 5 jun @ 14:12

1.3
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Updated a couple doors within the map to additionally show context menus for interaction so the players are not confused.