Fallen Aces

Fallen Aces

Long Days Rest - Chapters 1 & 2
Viser 1-10 af 13 forekomster
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Opdatering: 13. juni kl. 20:00

Chapter 2
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Updated some areas, and expanded an area slightly

Replaced outdated broken Train, with updated auto-running script
(still slightly broken but functions better temporarily than the previous setup)

Added some few new enemies exclusive for Hard players
(Won't be promising that I am planning much design based around hard,
seems like it is already plenty designing mainly around the idea of the "average" player,
since I consider myself at most there.)

Adjusted event trigger zones to be reflective of the new map updates
(Ideally, but could have potentially missed something out of my testing)

Opdatering: 11. juni kl. 18:18

Chapter 2.1
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Hot-fixed some texture areas, and added new props in detailing

Levels should be setup in game now with functional chapter select.

Opdatering: 11. juni kl. 18:03

Chapter 2.0
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Initial Release

Opdatering: 8. juni kl. 9:27

2.0
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Updated various sectors' brightness, to be reflective of the lighting updates,
and to allow the lighting system to break beyond just "partially hidden"

Changed level boundaries a bit to help lock in the more acrobatically inclined Mike



Opdatering: 6. juni kl. 12:28

1.6
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"Fixed" the notes and audio deployments

Updated event trigger locations, and added new non-existing ones

Changed sector brightness across points in the map

Updated floor, wall, and ceiling textures across certain surfaces

Opdatering: 6. juni kl. 12:26

Opdatering: 6. juni kl. 12:23

Opdatering: 6. juni kl. 7:48

1.5
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Updated existing secrets and added new

Changed map locations slightly, added new sectors

(accidentally broke much of the map during that process, which ideally in the next map I will have better file structure- luckily I still was doubling up on my saves)

Updated the existing note and audio player paths to ideally converge everyone on the same vision.

Opdatering: 5. juni kl. 16:38

1.4
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Updated lighting across various spaces, added props for lighting sources

Changed a couple map textures to provide some more world logic, (i.e. vehicles existing in a space they couldn't otherwise manage to be logically)



Fixed poster not matching between versions

Opdatering: 5. juni kl. 14:12

1.3
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Updated a couple doors within the map to additionally show context menus for interaction so the players are not confused.