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Project Tidebreaker // AAFS-V2 "Emberfall"
40 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 4 Tem @ 10:26
Güncelleyen: Prinz

[Updated]
-Tidebreaker Arsenals are now Separate mods instead of submarine mods. (which make me easily to update new weapons to the arsenals)
with additional buff.
[Fixed]
-Fixed AI Pathfinding for Shuttle (again, and hope it work this time).
-Fixed AI can't open some door.
-Reduced Lights on the submarine.
-Screen fixed?

Güncelleme: 25 Haz @ 0:59
Güncelleyen: Prinz

-Misc Updated

Güncelleme: 25 Haz @ 0:22
Güncelleyen: Prinz

-Fixed AI Pathfinding for Exploring Shuttle.

Güncelleme: 24 Haz @ 9:32
Güncelleyen: Prinz

-Decreased ammo capacity for 20mm Anti-Tank Rifle : 10 > 5
-Increased a little bit penetration power.

Güncelleme: 24 Haz @ 9:22
Güncelleyen: Prinz

-Increase penetration power for 20mm APFSDS Round. Now it can penetrate mutiple target at once!! (Perfectly Balanced)

Güncelleme: 23 Haz @ 8:45
Güncelleyen: Prinz

-Added Deep Tissue Injury Protection for Aether Knight, Phalanx Armors Rig.

Güncelleme: 22 Haz @ 12:35
Güncelleyen: Prinz

-Misc Fixed

Güncelleme: 22 Haz @ 12:25
Güncelleyen: Prinz

[Atlas Arsenals Updated]
-Added 2 new Endgame armor sets which provide extreme protection.
> X-22KM Phalanx Armor Set [Helmet, Uniform, Armor Rig]
> X-23KH Aether Knight Armor Set [Helmet, Uniform, Armor Rig]
-Both Armors Set can withstand high pressure (Required to wear the Uniform & Helmet)
-Both Helmet has built-in headlamp and slot for oxygen tank.
-Added Pelican Cases used to easily transport both armor sets.
(And no, both armors will not protect you from 20mm.....)

[Balancing]
-Increased viewing range for A.S.R.C. MK22X
-Decreased price for all Tidebreaker Arsenals.
-Decreased crafting material cost for XLR-94 Lorentz.
-Increased crafting material cost for M54A1 Assault Shotgun

Güncelleme: 19 Haz @ 5:29
Güncelleyen: Prinz

[Small Update Patch]
-Remake the prison room to match the style of the submarine. A little cozy, less depess and more private with shower room.
-Trash cans now removed item inside.
-Reduced lights on the submarine (From 598 > 579).
-AI now won't stay in Reactor room (less casualty yippe).
-Fixed button for the first depth charge launcher is place below the third button.
-Updated images.

Güncelleme: 14 Haz @ 13:21
Güncelleyen: Prinz

Updated Image
[I'm working on my own Armors]